Sparx 3D Computer Game Beats Teen Depression

Huffington Post UK  |  By Posted: 20/04/2012 08:33 Updated: 20/04/2012 08:45

Playing a 3D computer game could be just as effective at treating young people with depression as face-to-face counselling, new research has suggested.

The study, published on British Medical Journal website bmj.com, found that many adolescents are reluctant to seek help for mental health issues.

To tackle that problem, researchers developed an interactive fantasy game called Sparx, which sees each player choose an avatar and then face challenges to restore balance in a virtual world overrun by 'Gnats' (Gloomy Negative Automatic Thoughts).

They found that the self-help game, which uses cognitive behavioural therapy techniques to help young users, had as much benefit as more traditional treatments, reducing symptoms of depression and anxiety by at least a third.

Of the 187 young people in New Zealand studied as part of the trial, significantly more recovered completely in the group playing the computer game. A total of 44% of those who completed at least four of the seven modules in Sparx recovered, compared to 26% of those who were receiving face-to-face treatment.

The authors of the study, who are based at the University of Auckland and the University of Otago, said Sparx was an "effective resource for help seeking adolescents with depression at primary healthcare sites".

They added: "Use of the program resulted in a clinically significant reduction in depression, anxiety, and hopelessness and an improvement in quality of life."

The game treatment could prove a cheaper, and more accessible, way for some teenagers with depression to get help. In the Sparx group, 95% of the adolescents said they believed the game would appeal to other teenagers and 81% would recom

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10:35 AM on 05/04/2012
As a sufferer of depression, which was particularly bad during my teenage years, can I just say that I vouch for this in the strongest way possible?

I had therapy for my depression when I was 18/19, but what helped in the long run was regular run of the mill videogaming. I am now a fully functioning member of society with a job and my own apartment and a lot more friends than I know what to do with. The idea of having been able to play a videogame specifically targetted towards curing depression is something I wouldn't even have dreamed about five years ago.
09:53 AM on 05/04/2012
They may beat depression in the short run. What happens in the long term, when they have no social skills for the work place. I see time and time again young people coming into the workplace and all they want is to be sat in a corner watching X factor, football or computer games. We are sitting on a generation time bomb and the corporations making this garbage are raking it in unregulated!
12:30 PM on 05/04/2012
You're talking about young people without social skills, that has nothing to do with depression. Many people with depression still have excellent social skills.
03:45 PM on 05/04/2012
If you dont have social skills and cant fit in and socialise, this is a big thing for isolation and lonliness. These are very much linked to depression. Also the support you gain from a social group during depression is invaluable.