Medal Of Honor: Warfighter (Xbox 360, PS3, PC)
Medal of Honor: Warfighter has ben widely slammed in reviews for its predictable gameplay and questionable take on the horribly complex reality of being a combat soldier. Metro was particularly scathing:
"Never have we played a game so bereft of soul and purpose - so utterly lacking in any justification for itself or the time and money you're expected to expend on it... by the end of the first mission hope is not just dashed, it's disembowelled, set on fire, run over, reversed over, and then finally thrown from the cliffs of optimism into the fetid pits of marketing hell."
Meanwhile Polygon said that while the game makes a decent effort at representing a variety of different commandos and 'tier-one' units from around the world, it suffers ultimately from a lack of personality:
"It feels thrown together, with little consideration for why its parts should fit. While the multiplayer's obtuse design decisions are preferable to the campaign's lack of artificial intelligence, decent mechanics, or interesting level design, it's still difficult to find much reason to recommend Medal of Honor Warfighter over the shooters it wants so desperately to resemble"
It's increasingly hard to get that enthused about a military shooter from the current generation of consoles. We've just seen too much of this before. EA's insistence at having a new wargaming title out every year appears to have resulted in a similar problem that its FIFA franchise once suffered from - a basic lack of ideas.
That's a shame because many of the mechanics here - the controls, graphics, even the detail of its various classes and fighters - are on the money. There is the bones of a decent and well-meaning game here, but it's suffocated by a desire to manufacture emotions, thrills and gravity without ever giving the player the tools to make that happen for themselves.