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Designing Watch Dogs - An interview with Danny Belanger

24/04/2014 10:55 BST | Updated 23/06/2014 10:59 BST

On a recent trip to Paris with Ubisoft for Watch Dogs, I had the chance to talk to the lead game designer about all things Watch Dogs.

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© Ubisoft

All it takes is the swipe of a finger. We connect with friends. We buy the latest gadgets and gear. We find out what's happening in the world. But with that same simple swipe, we cast an increasingly expansive shadow. With each connection, we leave a digital trail that tracks our every move and milestone, our every like and dislike. And it's not just people. Today, all major cities are networked. Urban infrastructures are monitored and controlled by complex operating systems.

In Watch_Dogs, this system is called the Central Operating System (CTOS) - and it controls almost every piece of the city's technology and holds key information on all of the city's residents.

You play as Aiden Pearce, a brilliant hacker and former thug, whose criminal past led to a violent family tragedy. Now on the hunt for those who hurt your family, you'll be able to monitor and hack all who surround you by manipulating everything connected to the city's network. Access omnipresent security cameras, download personal information to locate a target, control traffic lights and public transportation to stop the enemy...and more.

Use the city of Chicago as your ultimate weapon and exact your own style of revenge.

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© Ubisoft

With over than 10 years of experience in the game industry, he has worked on many successful franchises, including Army of Two, before joining Ubisoft's team in 2010. He's currently Lead Game Designer on Watch Dogs where his expertise is pushed to new heights.

So over to Danny:

Watch Dogs will be released worldwide on 27th May, 2014 on PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and PC.