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Dave Morris

Author, scientist, game designer. Can dance a little

Dave Morris is a writer and videogame creator based in London. His work has been published in over a dozen languages and in 1991 he was the top-selling author in the UK.

As a mentor in the American Film Institute digital content lab, he has worked with partners like NBC and Microsoft to create new forms of entertainment combining traditional storytelling with interactivity.

His ongoing graphic novel series Mirabilis: Year of Wonders, first serialized in Random House’s comic The DFC, was published simultaneously in print and digital editions in 2011.

The Digital Reinvention of Comics

Comics have always been storyboards. In the absence of today's tech, writers and artists had to find ways to nudge the reader's attention to the right word balloon, to make them parse and run the images cinematically in their mind without the intrusion of a storyboard's zoom lines and motion arrows.
02/04/2013 11:33 BST

Imaginary Relationships: Games, Books and Interactivity

People nowadays think of gamebooks as rather old hat - and, after all, it was twenty years ago. In their heyday, though, they were a phenomenon, selling upwards of a hundred thousand units per title. And it's not as old hat as you might think.
28/03/2013 16:20 GMT

As Good as Delphi: One Future of Publishing

If your own tastes run more to Henry James than E L James, you will find all this talk of tribes to be very far from your own understanding of the value of literature. If so, it's not all bad news.
11/10/2012 14:08 BST

The Familiar Other: My Meeting With the First Dalek

Daleks. It was as if I'd been waiting for them. Like they were an inevitable discovery, not something somebody had just dreamed up. And meeting one for real - that didn't seem then, as it does to me now, like the most incredible and lucky privilege. It seemed like it was naturally bound to happen.
07/05/2012 21:56 BST

The Divided Self: Remaking Frankenstein as an Interactive Novel

The dumbing down started early for <em>Frankenstein</em>. Barely five years after Mary Shelley first sent her "hideous progeny" out into the world, Richard Brinsley Peake's stage play, <a href="http://www.rc.umd.edu/editions/peake/toc.html" target="_hplink"><em>Presumption; or, The Fate of Frankenstein</em></a> began the process of turning a complex psychological novel about the divided self into a crowd-pleaser with hunchbacks.
30/04/2012 23:07 BST