<?xml version="1.0" encoding="utf-8"?>

<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
  <title>Tomas Rawlings</title>
  <link href="http://huffingtonpost.co.uk/author/index.php?author=tomas-rawlings"/>
  <updated>2013-05-23T20:51:07-04:00</updated>
  <author>
    <name>Tomas Rawlings</name>
  </author>
  <id xmlns="http://www.w3.org/2005/Atom">http://www.huffingtonpost.co.uk/author/index.php?author=tomas-rawlings</id>
  <rights>Copyright 2008, HuffingtonPost.com, Inc.</rights>
  <subtitle>HuffingtonPost Blogger Feed for Tomas Rawlings</subtitle>
  <generator>Good old fashioned elbow grease.</generator>

<entry>
    <title>Creating Video Games Inspired by Biomedical Science</title>
    <link rel="alternate" type="text/html" href="http://www.huffingtonpost.co.uk/tomas-rawlings/creating-video-games-insp_b_3059790.html"/>
    <id>tag:www.huffingtonpost.com,2013:/theblog//3.3059790</id>
    <published>2013-04-11T07:36:42-04:00</published>
    <updated>2013-04-11T09:49:23-04:00</updated>
    <summary><![CDATA[If you are a gamer then games like Deus Ex:Human Revolution, Splice or Pandemic will probably be common names to you.  These are all titles of well regarded and successful video games, but more than that all of them are video games that draw ideas and inspiration from biomedical sciences.]]></summary>
    <author>
        <name>Tomas Rawlings</name>
        <uri>http://www.huffingtonpost.com/tomas-rawlings/</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.huffingtonpost.com/tomas-rawlings/"><![CDATA[If you are a gamer then games like <em>Deus Ex:Human Revolution</em>, <em>Splice</em> or <em>Pandemic</em> will probably be common names to you.  These are all titles of well regarded and successful video games, but more than that all of them are video games that draw ideas and inspiration from biomedical sciences.  <br />
<br />
<a href="http://blog.wellcome.ac.uk/2011/09/20/deus-ex-medical-revolution/" target="_hplink"><em>Deus Ex:Human Revolution</em></a> is about a future where cybernetic enhancement has become common and the ability of some to expand their flesh beyond the boundaries we are confined to and the social fractures that these developments bring.  <a href="http://www.gamezebo.com/games/splice/review" target="_hplink"><em>Splice</em></a> is an artistic puzzle game where the player has to rearrange cells to create new biological forms.  <a href="http://en.wikipedia.org/wiki/Pandemic_(board_game)" target="_hplink"><em>Pandemic</em></a> is a board game, a <a href="http://www.addictinggames.com/strategy-games/pandemic2.jsp" target="_hplink">browser game</a> and the concept has mutated onto <a href="http://www.ndemiccreations.com/" target="_hplink">mobile</a>, all themed around mass viral outbreaks that spread around the globe.  From the cellular level up to the body expanding to a population, biomedicine provides each of these games with a deep pool of ideas, visuals and gameplay mechanics they can draw from.  Putting science into games not only offers inspiration but also shows how it is a part of culture.  The future scientists of tomorrow may well get their lifelong passion for the subject from the games they play today.<br />
<br />
So with that firmly in mind, the Wellcome Trust has announced an exciting initiative for games developers.  Developers are invited to apply for the chance to receive up to &pound;10,000 each to develop a high-impact pitch for their game idea inspired by biomedical science.  The ideas can draw on or be inspired by contemporary or historical biological or medical science but in an innovative and accessible way.  <br />
<br />
Those who are successful will go on to pitch their developed game ideas live to a panel of publishers and funders at a live event at <a href="bit.ly/Zqvzj1" target="_hplink">Develop Conference in Brighton</a> during July 2013.  So far there are key panellists joining the Wellcome Trust from Sony Entertainment and crowd-funding platform Indiegogo.  <br />
<br />
If you or anyone you know is interested, the application process closes on 26th April - full details are <a href="bit.ly/Zqvzj1" target="_hplink">here</a>.<br />
<br />
<center><img src="http://wellcometrust.files.wordpress.com/2011/04/filth-fair-jigsaw-e1301914533988.png?w=600"></center><BR><br />
<center><I>Image: A screenshot from the game <a href="http://www.wellcomecollection.org/whats-on/dirt-season/filth-fair.aspx">Filth Fair</a>, commissioned by the Wellcome Trust.</I></center>]]></content>
    <link href="http://i.huffpost.com/gen/989583/thumbs/s-GAMES-mini.jpg" type="image/jpeg" rel="enclosure"/>
</entry>

<entry>
    <title>What's Your Beef?  A Newsgame on Horses, Courses and Mechanised Food</title>
    <link rel="alternate" type="text/html" href="http://www.huffingtonpost.co.uk/tomas-rawlings/newsgame-horse-meat-scandal_b_2878934.html"/>
    <id>tag:www.huffingtonpost.com,2013:/theblog//3.2878934</id>
    <published>2013-03-14T17:33:52-04:00</published>
    <updated>2013-05-14T05:12:01-04:00</updated>
    <summary><![CDATA[We've been making games about news for a few months now covering a variety of topics, some serious and some less so.  This time around we've turned our development gaze onto the horse-meat scandal.]]></summary>
    <author>
        <name>Tomas Rawlings</name>
        <uri>http://www.huffingtonpost.com/tomas-rawlings/</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.huffingtonpost.com/tomas-rawlings/"><![CDATA[We've been making games about news for a few months now covering a variety of topics, some serious and some less so.  This time around we've turned our development gaze onto the horse-meat scandal.  This story is about many issues including the mechanisation and industrialisation of our food processes.  We decided to use that as a theme and created this fun newsgame in around THREE days. <br />
 <br />
In '<a href="http://bit.ly/c0wcrush" target="_hplink">Cow Crusher</a>' the player runs their own meat processing plant and must ensure that it's output is 100% beef.  Players need to hit the right button to squish the animal into the right meat product and keep the quality high, whilst making sure they don't process any horses in the works. Enjoy!<br />
<br />
<iframe src="http://gamethenews.net/wp-content/games/cowcrusher/html5/" height="300" width="400" scrolling="no"></iframe>]]></content>
</entry>

<entry>
    <title>Playing Climate Games with Nature for Keeps</title>
    <link rel="alternate" type="text/html" href="http://www.huffingtonpost.co.uk/tomas-rawlings/playing-climate-games-wit_b_2583157.html"/>
    <id>tag:www.huffingtonpost.com,2013:/theblog//3.2583157</id>
    <published>2013-01-30T14:03:17-05:00</published>
    <updated>2013-04-01T05:12:01-04:00</updated>
    <summary><![CDATA[The seed of this game came from the fact that the Kyoto protocol recently expired with nothing to replace it.  Basically CO2 emissions are going up and up and collectively not much is happening to bring them down.  We'd like to think that reality works the way we'd imagine it should but it doesn't always.]]></summary>
    <author>
        <name>Tomas Rawlings</name>
        <uri>http://www.huffingtonpost.com/tomas-rawlings/</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.huffingtonpost.com/tomas-rawlings/"><![CDATA[So we recently released another <a href="http://gamethenews.net/" target="_hplink">GameTheNews</a> title (with guest developer <a href="http://www.ashleygwinnell.co.uk/" target="_hplink">Ashley Gwinnell</a>) entitled <a href="http://gamethenews.net/index.php/climate-defense/" target="_hplink">'Climate Defense'</a> (free and on Android and yes I used the US spelling).  The seed of this game came from the fact that the Kyoto protocol recently expired with nothing to replace it.  Basically CO2 emissions are going up and up and collectively not much is happening to bring them down.  We'd like to think that reality works the way we'd imagine it should but it doesn't always.  Nature does not care about our perceptions of reality; it just is:<br />
<br />
<blockquote>"We're talking about a fight between human beings and physics. And physics is entirely uninterested in human timetables. Physics couldn't care less if precipitous action raises gas prices, or damages the coal industry in swing states. It could care less whether putting a price on carbon slowed the pace of development in China, or made agribusiness less profitable. ... It's implacable. It takes the carbon dioxide we produce and translates it into heat, which means into melting ice and rising oceans and gathering storms." (<a href="http://www.tomdispatch.com/post/175634/tomgram%3A_bill_mckibben%2C_time_is_not_on_our_side/" target="_hplink">Bill McKibben</a>)</blockquote><br />
<br />
<a href="http://gamethenews.net/index.php/climate-defense/" target="_hplink"><img src="http://agreatbecoming.files.wordpress.com/2013/01/gtn_climate_defense_02.png?w=240&amp;h=382" align="right"></a>The game is a simple 'tower defence' style puzzle/action game where you need to grow things to absorb CO2 before it gets into the upper atmosphere.  That  design then lead to me thinking about how in most games we tend to engineer the stats of the game to maximize the gameplay. Some stats will be accurate whereas others will not be.  So for example in a shooting game the number of bullets per clip in a gun will be accurate but the number of times the player can be shot and keep going, won't be.  So what would happen if we didn't maximise the gameplay? What if a game tried, as far as is possible, to deliver the unvarnished truth? Of course there is a problem with this statement in that by simulating reality in a game, what is created is already going to be less than real. However what I could do in the design process is to give the player two options for playing the game: real(er) or fun.<br />
<br />
If you play for fun, you get just that, an enjoyable puzzle game where you can 'win'.  if you play for real what you get is a version where I've done my best to recreate numbers that <a href="http://gamethenews.net/index.php/climate-defense/" target="_hplink"> reflect reality</a>. This version of the game is not very fun and the climate impacts soon mount up. In the fun version I've altered the stats to make the game more enjoyable to play and to can 'win' too. The challenge is to play both versions, compare them and see how you feel then. So enjoy (or don't) the free game of <a href="http://gamethenews.net/index.php/climate-defense/" target="_hplink">Climate Defense</a>!]]></content>
</entry>

<entry>
    <title>'It's No Game' - The Reaction to Endgame:Syria</title>
    <link rel="alternate" type="text/html" href="http://www.huffingtonpost.co.uk/tomas-rawlings/syria-endgame-reaction-_b_2501893.html"/>
    <id>tag:www.huffingtonpost.com,2013:/theblog//3.2501893</id>
    <published>2013-01-21T19:00:00-05:00</published>
    <updated>2013-03-23T05:12:01-04:00</updated>
    <summary><![CDATA[As a games designer I wanted to explore issues in the real world and it is natural for me to turn to the medium of games to do that. Making a game exploring an ongoing war was always going to get a reaction, though this was not our motivation.]]></summary>
    <author>
        <name>Tomas Rawlings</name>
        <uri>http://www.huffingtonpost.com/tomas-rawlings/</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.huffingtonpost.com/tomas-rawlings/"><![CDATA[As a gamer I enjoy playing games set in fictional universes; recently I've played the role of wind pollinating flowers, I've played a pilgrim on a mysterious journey and I've played a soldier in a high-tech future war. However all of these are make-believe. As a games designer I wanted to explore issues in the real world and it is natural for me to turn to the medium of games to do that.  <br />
<br />
Games have something to offer in engaging  people in ways that linear forms of media don't. So began the project <a href="http://GameTheNews.net" target="_hplink">GameTheNews.net</a> - we are still in beta but so far we've covered news like <a href="http://gamethenews.net/index.php/trick-rocket-gaming-spacexs-news/" target="_hplink">Space X's new rocket</a> or the <a href="http://gamethenews.net/index.php/coconut_sunshine/" target="_hplink">world's first solar powered nation</a>. Then we decided to explore the <a href="http://gamethenews.net/index.php/endgame-syria/" target="_hplink">ongoing conflict in Syria</a> and what we did has become a global talking-point.<br />
<br />
<strong>Broadly Positive</strong><br />
<br />
Making a game exploring <a href="http://www.huffingtonpost.co.uk/tomas-rawlings/games-war-and-news-why-we-made-a-game-about-war-syria_b_2287636.html?just_reloaded=1" target="_hplink">an ongoing war</a> was always going to get a reaction, though this was not our motivation, it was a topic I'd been following regularly. What has surprised me about the response is that the majority of it is very positive and in support of what we are trying to do with the project and how we've gone about it. I'm pleased that most commentators played the game first before casting judgement. By playing it first, it is obvious that far from making some tasteless shooting game, the form we actually chose of a turn-based simulation, offers something new. I'll quote one of the many positive responses as I think it captures much of our intent with the game (by <a href="http://www.foreignpolicy.com/articles/2013/01/11/there_s_no_app_for_syria" target="_hplink">Michael Peck at <em>Foreign Policy</em></a>):<br />
<br />
<blockquote>"Many people would be hard-pressed to find Syria on a map, let alone know the factions that are fighting and the outside nations that are backing them. A simple computer card game may not be deep, but when players ponder whether to play a "Saudi Support for the Rebels" or a "Rebels Assassinate Key Regime Leader" card, they are making decisions, and that is how humans learn best. Perhaps it will spur them to learn more current events, or if nothing else, they may remember a few names and places, and who is fighting who. At the least, they will learn a lot more than playing Angry Birds on an iPhone."</blockquote><br />
<br />
That is a sample of the many the positive reactions (more <a href="http://agreatbecoming.com/2012/12/18/reactions-to-endgamesyria/" target="_hplink">here</a>) - but what about the negative ones? Interestingly those hold up a mirror to both perceptions of gaming, media and the war itself. I'll run through the main objections and how I respond to them.<br />
<br />
<strong>'Making a game of war is wrong'</strong><br />
<br />
Some of the objections focus on the fact that it is a game. The very word 'game' is associated with fun and enjoyment - the very opposite of a war. However games are now a broad genre covering everything from medial rehabilitation to casual entertainment. Just as a film does not have to be a comedy, nor does a game have to be about fun - indeed one of the news-games we've made on <a href="http://aurochdigital.com/2012/12/21/game-exposes-cruelty-of-child-labor-in-uzbekistan/" target="_hplink">cotton picking in Uzbekistan</a> is deliberately not at all fun, to emphasise a point. Keith Stuart over at the <em>Guardian</em> <a href="http://www.guardian.co.uk/technology/gamesblog/2013/jan/11/news-games-future-interactive-journalism" target="_hplink">wrote a powerful article</a> exploring the difficulties and opportunities of news-games and within it, from games academic and designer Ian Bogost, that making games from news triggers the 'shock-of-the-new' nerve in many people:<br />
<br />
<blockquote>"What this comes down to is a problem of familiarity and convention... When you stop to think about it, there's really no reason to believe that film and television aren't inappropriate media for exploring real-world issues and events. I mean, Michael Bay made a film about Pearl Harbor, even. But we're more accustomed to non-fiction film and television because there are more examples of them."</blockquote><br />
<br />
Games are not the only form of media to hit this raw nerve of familiarity and convention - showing images of news on TV was also once feared to be a form that would trivialise news, as Andrew Marr's <a href="http://en.wikipedia.org/wiki/Andrew_Marr#At_the_BBC" target="_hplink">2004 book</a> reports;<br />
<br />
<blockquote>"The BBC's first answer was to ignore the pictures almost entirely, in the cause of pure news. The newsreels were still being brought in, often out of date and lacking real sound... By the early 1950s the BBC had its own newsreel department... But [the newsreels] were really short feature films... For the BBC News people, who had grown up in the culture of words, this was fine. Moving pictures could never be serious. They conceded that news bulletins should be aired on television too. But how to marry the raw visual power of film with the sacred duty of news reporting?"</blockquote><br />
<br />
So we're all going to have to get used to the fact that games as a form are here to stay and they are as versatile as the written, audio or visual form.<br />
<br />
<strong>'Making money from a game about war is wrong'</strong><br />
<br />
If you accept that games are a valid medium to explore news, then the people doing that need to earn a living as do journalists and others. There are no easy answers here about the balance between income and objectivity across the board.  <a href="http://whatever.scalzi.com/2013/01/08/thoughts-on-selling-out/" target="_hplink">Sci-fi author John Scalzi</a> wrote a great article exploring how those of us who create still need to make a living in what we do:<br />
<br />
<blockquote>"What gets missed is the fact that work is work, and that we as humans live in the real world, and sometimes we have to make less than optimal choices in order to keep going. It's easy enough for someone on the outside to mock a musician for doing the state fair circuit, or an actor for showing up in an appallingly terrible film, or an author for writing yet another book featuring a protagonist you think is past her prime -- or whatever. But people have to work and eat and keep moving, looking for their chances. I'm not going to dump on them or judge them for that."</blockquote><br />
<br />
Our aim for GameTheNews is to pay our staff from ad revenue. Not all our games carry ads and there will be a mix of those that do and don't. Where they do, the ads are separated from serious content within the application. If this model of operation offends you, then please also direct it at CCN, the <em>Guardian</em>, this very site indeed, all ad-funded media operations, because we do the same thing as them. We see our content as serious exploration on important subjects where we offer a different approach to the traditional means. We don't think we'll replace traditional means of news coverage but enhance them. <br />
<br />
So unless somebody wants to step in with a huge wedge of money to pay the bill so we can remain pure in our ivory tower, then our choices are either we explore news-gaming and offer new ways to engage with the real world and bring people into news who might not have considered it, or we go back to making games about monsters and not rattling any cages. Given we're updating <em>Endgame:Syria</em> with the latest often terrible events on the ground, I think you can see the choice we made.<br />
<br />
<strong>'It's just not as deep enough nor as good at this other game'</strong><br />
<br />
Yes this is all probably true. But it all misses the point of news-games; that they are topical. To remain relevant, that content needs to be made quickly and with a short development time, you have to make tough choices about what to cover and what you won't. A single news report does not give the full picture of an event, nor does a single news-game. We have to pick aspects of the whole that we feel able to represent through a game.  <a href="http://gamethenews.net/index.php/endgame-syria/" target="_hplink"><em>Endgame:Syria</em></a> was made in two weeks, by contrast a major PlayStation or Xbox title will be made in two years and by over 20 times the number of developers. We want our games to have resonance and we're not writing history, we're engaging with current events, that means we have to make imperfect representations of events so we can keep them current.<br />
<br />
<strong>'Its bias/propaganda/factually incorrect etc'</strong><br />
<br />
What media isn't? What we are is independent and transparent - nobody paid us to make <em>Endgame:Syria</em> and we had all the say about what it was, how it worked and what it would  and would not cover. We've also posted <a href="http://gamethenews.net/index.php/the-design-sources-for-endgame-syria/" target="_hplink">a list of the sources</a> we used to make the game, so you can judge it in that context.  Russia Today was <a href="http://www.youtube.com/watch?v=YfmK87CYD_o" target="_hplink">particularly scathing</a> on this issue saying you could tell that the game was inaccurate because it portrayed Russia as on the side of the Assad regime when they claim to be neutral. Interesting how the game is indeed holding a mirror up to reality. Russia does have a key role in this conflict, as the game shows, but neutral? I asked Michael Peck of <a href="http://www.foreignpolicy.com/" target="_hplink"><em>Foreign Policy</em></a> is the game had this bit right in his view? His reply was clear: <br />
<br />
<blockquote>"If Russia is neutral, then why does the Assad regime have advanced Russian weapons and advisers, and the rebels do not?"</blockquote><br />
<br />
What the game shows is that various countries have allied themselves to different sides.  The game does not speculate on the motivations for these alliances, which I'm sure are driven by their own national interests as much as anything else, a motivation as old as nation states.<br />
<br />
As the designer I was listening to a debate between pundits arguing about if the west should arm the rebels and the outcomes this could lead to - and that is where the seed of the game idea was sown - that particular conundrum. So this game puts you in the role of the rebels; not a homogenous group, who face choices over whose help they accept and what tactics they should use. If somebody else wants to make a game showing another angle to the conflict, I say great, the news-gaming door on this issue is now wide open!<br />
<br />
I'd like to end the article with a quote from the book <a href="http://www.uk.sagepub.com/books/Book228917" target="_hplink"><em>Digital Journalism</em></a> by Janet Jones &amp; Lee Salter, as I feel it puts the whole issue in helpful context:<br />
<br />
<blockquote>"With every new distribution medium, be it the telegraph, radio, television or now the internet and mobile phones, there are always those who say that things will never be the same again; but, the change is rarely quite as radical as pundits first prophesise. The key objective for journalists and news executives is to understand and adapt to technological change. However, as in the early days of television, so too during the first decades of digital journalism, the potential of new technology was rarely understood."</blockquote>]]></content>
    <link href="http://i.huffpost.com/gen/943480/thumbs/s-SYRIA-CHEMICAL-WEAPONS-mini.jpg" type="image/jpeg" rel="enclosure"/>
</entry>

<entry>
    <title>Comfy Onesie? Good, Now Lets Talk About Cotton...</title>
    <link rel="alternate" type="text/html" href="http://www.huffingtonpost.co.uk/tomas-rawlings/comfy-onesie-good-now-lets-talk-about-cotton_b_2336042.html"/>
    <id>tag:www.huffingtonpost.com,2012:/theblog//3.2336042</id>
    <published>2012-12-20T04:54:31-05:00</published>
    <updated>2013-02-18T05:12:01-05:00</updated>
    <summary><![CDATA[How tough is it picking cotton?  Without being in a field surrounded by the crop, we can't tell you for sure but what we can replicate is the amount of work it entails, the monotony of that work and how much you'll get paid for your time - that is if you're a child working in Uzbekistan.]]></summary>
    <author>
        <name>Tomas Rawlings</name>
        <uri>http://www.huffingtonpost.com/tomas-rawlings/</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.huffingtonpost.com/tomas-rawlings/"><![CDATA[How tough is it picking cotton?  Without being in a field surrounded by the crop, we can't tell you for sure but what we can replicate is the amount of work it entails, the monotony of that work and how much you'll get paid for your time - that is if you're a child working in Uzbekistan.  <br />
<br />
Yes as Christmas approaches its right that we turn our attention to the Fagin-like practices of the former Soviet state and human-rights no-no that is Uzbekistan.  We saw some information put out by <a href="http://www.antislavery.org/english/campaigns/cottoncrimes/default.aspx" target="_hplink">Anti-Slavery</a> about the awful situation of <a href="http://www.antislavery.org/english/campaigns/cottoncrimes/default.aspx" target="_hplink">forced labor faced by many kids and adults</a> to produce cotton so we can all have hilarious onesies for Christmas.  <br />
<br />
What we decided to do is simulate this experience for you, so sit comfortably in your all-natural fibres clothes and see how far you can get in My Cotton Picking Day... (play below or you can play for free <a href="https://play.google.com/store/apps/details?id=net.gamethenews.cottonpicker" target="_hplink">on Android too</a>)<br />
<br />
<iframe src="http://gamethenews.net/wp-content/games/cottonpicker/index.html" scrolling="no" width="480" height="800"></iframe><br />
<br />
There is more about the background to this game <a href="http://gamethenews.net/index.php/my-cotton-picking-life/" target="_hplink">here</a>.  If that was a bit of a downer, sorry, but that is life!  But here have some free Christmas fun instead on iPhone or Android)]]></content>
</entry>

<entry>
    <title>Games, War and News: Why We Made a Game About the War in Syria (in Two Weeks)</title>
    <link rel="alternate" type="text/html" href="http://www.huffingtonpost.co.uk/tomas-rawlings/games-war-and-news-why-we-made-a-game-about-war-syria_b_2287636.html"/>
    <id>tag:www.huffingtonpost.com,2012:/theblog//3.2287636</id>
    <published>2012-12-13T19:00:00-05:00</published>
    <updated>2013-02-12T05:12:01-05:00</updated>
    <summary><![CDATA[If games can turn war into entertainment, then why could they not also help us to understand it?  I've had to think a lot about the relationship between games and war, as we decided to make a new game, not about annoyed birds or farms or words or friends but a game about the war in Syria.]]></summary>
    <author>
        <name>Tomas Rawlings</name>
        <uri>http://www.huffingtonpost.com/tomas-rawlings/</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.huffingtonpost.com/tomas-rawlings/"><![CDATA[Call of Duty, Medal of Honor, Battlefield, Company of Heroes, Commandos, Counter Strike; if you're a gamer, these are all familiar titles of popular video games.  If you're not familiar with games then from the titles alone I'm sure you can guess their subject matter; war.  If games can turn war into entertainment, then why could they not also help us to understand it?  I've had to think a lot about the relationship between games and war, as, since about two weeks ago we decided to make a new game, not about annoyed birds or farms or words or friends, not a first-person shooter <a href="http://gamethenews.net/" target="_hplink">but a game about the war in Syria</a>.  So we've released <a href="http://gamethenews.net/index.php/endgame-syria/" target="_hplink">Endgame Syria</a> on Android and online with iOS versions to follow shortly.<br />
<br />
<center><a href="http://gamethenews.net/index.php/endgame-syria/"><img src="http://gamethenews.net/wp-content/uploads/2012/12/endgame_syria_screenshot5.png" height="70%" width="70%"></a></center><br />
<br />
<br />
It will come as no surprise to note that games have long been tied to war; indeed one of the first ever video games appearing in 1963 was called 'Space War!' (with the exclamation mark!). Media theorist Marshall McLuhan wrote about the relationship between war and media in his book 'War and Peace in the Global Village', written at the height of the Vietnam war in 1968; "We are now in the midst of our first television war ... The television war has meant the end of the dichotomy between civilian and military. The public is now a participant in every phase of the war, and the main actions of the war are now being fought in the American home itself."  What McLuhan wrote about television back then is true for games now.<br />
<br />
Today the militaristic first-person shooter Call of Duty: Black Ops 2 has chalked up a billion dollars of sales in 15 days.  Armed forces from around the world use games and game concepts to push their various aims; America's Army is the US army's first-person shooter, designed to help in recruitment.  In the recent Gaza conflict <a href="http://www.gamepolitics.com/2012/11/21/israel-defence-forces-accused-gamifying-gaza-conflict-web-game#.UMjn7uTZZyJ" target="_hplink">the Israeli military 'gamified' the propaganda war</a> by allowing users to get virtual military ranks and badges for social media activity such as 'liking' certain posts and articles.  Iran, often cast as the baddie in a host of video games, has also been getting in on the act and since 2007 has produced its own titles to push-back against what it sees as a culture war, e.g. creating <a href="http://www.polygon.com/gaming/2012/7/9/3146674/iran-video-game-soft-war" target="_hplink">Mir Mahna</a>, a game about the titular national hero who takes on Dutch forces in the mid-1700s.  <br />
<br />
Making games based on news is not a new concept, but we've been experimenting with this idea for a few months now, mixing news with games.  For example, <a href="http://www.huffingtonpost.co.uk/tomas-rawlings/obama-romney-moral-kombat-the-obama-vs_b_1981614.html" target="_hplink">we had a game here at the Huffington Post UK</a>.  But to show the form has any future we need to show we can cover the big and difficult stories.  In trying to do this you face the question; why use games for this at all?  <br />
<br />
Games will not, nor should they, replace traditional news forms but they can offer something new.  Firstly as they allow the user to interact with the flow of events, they are a great way to explore a dynamic situation with multiple outcomes as they let the user explore many paths in different ways.  Secondly they are a medium that many people relate to as a primary media form.  This means that for many people games are the 'natural' frame they use to understand the world around them.  Thirdly they can put you as the audience into a decision making role, to allow you to see a little of the protagonist's perspective.  <br />
<br />
For these reasons I think it is worth exploring games and news and why we've chosen to make a game about the war in Syria.  It is not an easy decision - look at the d&eacute;b&acirc;cle of the as yet unrealised game <a href="http://en.wikipedia.org/wiki/Six_Days_in_Fallujah" target="_hplink">Six Days in Fallujah</a>, announced in 2009, that soon sailed into a storm of protest and has yet to emerge from this.  So does that mean there is an invisible line we can't cross that other media forms - the written word, video, audio and photography - don't need to worry about?  I don't think so.  Games, with their connotations of fun and frivolity seem the opposite of how we should cover a live conflict.  Comics have that connotation too.  Then pioneers like <a href="http://www.fantagraphics.com/browse-shop/joe-sacco-2.html?vmcchk=1" target="_hplink">Joe Sacco</a> and his amazing works such as 'Palestine' covered war from a different perspective to other media and showed clearly that it is not the medium that is the issue, but what you do with it.<br />
<br />
When we set about creating Endgame Syria it was apparent that this would be a huge challenge.  Firstly should we take a stance on the war?  Games do all the time as do their host cultures; look no further than the <a href="http://www.gamesindustry.biz/articles/2010-10-01-ea-drops-taliban-from-medal-of-honor" target="_hplink">Taliban controversy around Medal of Honor</a> to see this.  In the <a href="http://www.huffingtonpost.co.uk/tomas-rawlings/obama-romney-moral-kombat-the-obama-vs_b_1981614.html" target="_hplink">Obama vs Romney debate game</a> we produced, we didn't take sides.  From that experience and as I read about the conflict in Syria, we opted to make the game from the rebel perspective to explore the challenges they have in taking on a well armed state machinery.  Secondly time was critical; it is a live situation and so we needed to make the game fast (this has taken about two weeks from start to finish and created using <a href="http://www.yoyogames.com/gamemaker/studio" target="_hplink">GameMaker: Studio</a>) so it would still be relevant and we could respond to changes in the real world as things progressed in the development.<br />
<br />
By making Endgame Syria, I hope that we've encouraged some people who didn't know much about the situation in Syria, to find out more.  After all, the chances are your taxes are going into this war in one form or another.  We also hope that we've joined the ranks of other games that have been unafraid to take on serious subjects and cover them with sensitivity.  If either of these are the case, then the risk of making something controversial rather than playing it safe and making games about grumpy avians, will have been worth our while.<br />
<br />
<center><a href="http://gamethenews.net/index.php/endgame-syria/"><img src="http://gamethenews.net/wp-content/uploads/2012/12/SyriaTitle_gtn.png"></a></center>]]></content>
    <link href="http://i.huffpost.com/gen/901363/thumbs/s-SYRIA-FIRES-MISSILES-mini.jpg" type="image/jpeg" rel="enclosure"/>
</entry>

<entry>
    <title>Moral Kombat: The Obama vs Romney Debate Game</title>
    <link rel="alternate" type="text/html" href="http://www.huffingtonpost.co.uk/tomas-rawlings/obama-romney-moral-kombat-the-obama-vs_b_1981614.html"/>
    <id>tag:www.huffingtonpost.com,2012:/theblog//3.1981614</id>
    <published>2012-10-19T19:00:00-04:00</published>
    <updated>2012-12-19T05:12:01-05:00</updated>
    <summary><![CDATA[Debates are part of the political battle where fortunes can be won and lost on the turn of a sentence.  If you've ever taken part in a full-on debate, you'll know it is hard work. In this game we've simulated 1% of the experience. To win each point you need to type-in your sentence before your opponent completes their counter-point.]]></summary>
    <author>
        <name>Tomas Rawlings</name>
        <uri>http://www.huffingtonpost.com/tomas-rawlings/</uri>
    </author>
    <content type="html" xml:lang="en" xml:base="http://www.huffingtonpost.com/tomas-rawlings/"><![CDATA[Debates are part of the political battle where fortunes can be won and lost on the turn of a sentence.  If you've ever taken part in a full-on debate, you'll know it is hard work.  To win you've got to balance contradictions; to make sure you get your point over, while not monopolising the space.  You've got to listen and be responsive yet come across as assertive.  It's all about timing, balance and oration.  As if all that was not hard enough, you've then got to manage all this while an audience watches on.<br />
<br />
In this game we've simulated 1% of the experience. To win each point you need to type-in your sentence before your opponent completes their counter-point.  The first candidate to correctly type-in their point removes debate energy from their opponent. Once the debate energy hits zero, that candidate wins this round and knocks a few points of their opponents poll-rating and gains a bump in their popularity.  Then it is on to the next round, until victory.<br />
<br />
Keyboards at the ready?  Let's get ready to r-u-m-b-l-e!<br />
<br />
<iframe src="http://gamethenews.net/wp-content/games/index.html" height="290" width="470"></iframe><br />
<br />
PS. Here is how the game looks in play:<br />
<img src="http://gamethenews.net/wp-content/games/typing.jpg"><br />
<br />
PPS. The game runs in HTML5, most current web-browsers will run it fine, but it may take a few seconds to load.  To test your browser with HTML5, <a href="http://html5test.com/">click here</a>.]]></content>
    <link href="http://i.huffpost.com/gen/823404/thumbs/s-BARACK-OBAMA-mini.jpg" type="image/jpeg" rel="enclosure"/>
</entry>
</feed>