Dave Morris
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Dave Morris is a writer and videogame creator based in London. His work has been published in over a dozen languages and in 1991 he was the top-selling author in the UK.

As a mentor in the American Film Institute digital content lab, he has worked with partners like NBC and Microsoft to create new forms of entertainment combining traditional storytelling with interactivity.

His ongoing graphic novel series Mirabilis: Year of Wonders, first serialized in Random House’s comic The DFC, was published simultaneously in print and digital editions in 2011.

Blog Entries by Dave Morris

The Digital Reinvention of Comics

(0) Comments | Posted 28 March 2013 | (14:48)

From the first time the Lumière brothers cranked a camera, plenty of people thought cinema storytelling was just going to be like pointing a camera at a play. And then, fifty years on: television - oh sure, that's radio you can see. And again when videogames came along: all those...

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Imaginary Relationships: Games, Books and Interactivity

(0) Comments | Posted 26 March 2013 | (18:33)

Last week I gave a talk at Off The Page, a new series of networking events exploring the boundaries between books and technology. The theme of the evening was gaming - especially appropriate for me as I started out writing choose-your-own-adventure style gamebooks.

One of the gamebook series...

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As Good as Delphi: One Future of Publishing

(0) Comments | Posted 10 October 2012 | (15:44)

A very great deal is written about the future of book publishing - much more than on its present or past - and the only takeaway from all these oracles seems to be that a great empire will be destroyed. Or will it? I submit that most of the changes...

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The Familiar Other: My Meeting With the First Dalek

(1) Comments | Posted 8 May 2012 | (00:00)

It wasn't the winter of the Big Freeze, with its 20 foot snowdrifts and the sea turning to ice. That was the year before. But car heaters didn't count for much in those days - not in our big old refrigerator-doored grey Wolseley, anyway. So it must have been very...

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The Divided Self: Remaking Frankenstein as an Interactive Novel

(0) Comments | Posted 1 May 2012 | (00:00)

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The dumbing down started early for Frankenstein. Barely five years after Mary Shelley first sent her "hideous progeny" out into the world, Richard Brinsley Peake's stage play, Presumption; or, The Fate of Frankenstein began the process of turning a complex psychological novel...

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