Creating a retail ready product is another level in the game that might turn your Kickstarter knowledge on its head. Dive deep into the workings of your product to see what is a core requirement to bring your product from its current form to something with mass appeal for retail consumers. Iterate, test, iterate again, test again
We must teach our children to code - and properly. We need to make understanding technology second nature and explain electronics and technology in the classroom, and to teach them to learn, explore and experiment fearlessly in the digital playground. In an ever evolving digital world, it is this understanding which will secure their future - and open up numerous job opportunities
In the midst of all this easy-to-use technology, somehow we lost touch with the fact that someone has to build it all. And the kids have become consumers, sitting slack-jawed and motionless above the wrists for hours, killing baddies but never knowing the thrill of summoning the code-driven genies themselves.
If you don't work in the tech industry, it's easy to get the impression that AI systems are just ticking things off the list one by one until we humans are all redundant. But human vs. machine competitions that capture our imaginations represent only a small slice of the amazing AI research that's occurring worldwide.
Unsurprisingly, we must look to Silicon Valley for the new, cutting-edge innovation. Or more precisely, to the hills overlooking the bay, which are home to San Quentin, California's oldest prison. To put San Quentin in a UK justice context, it would be a category A prison - it's home to 699 death row inmates.
Whilst science, technology, engineering and mathematics (STEM) have a profound impact on our everyday lives, we continue to see a lack of engagement from students of all ages in these subjects. This is despite STEM subjects being considered one of the accelerating forces for future economic growth across the UK.
I've just finished watching the second and final episode of BBC's Girls Can Code and I have to admit I found it fascinating - although not for the reasons I'd expected. From the title I'd assumed this would be a look at 'coding' whereas in fact it was more about inspiring women to consider careers in the tech industry and female entrepreneurship. Something I wholeheartedly support.
We know that over 50% of gamers are female, yet only 4% develop them. We know that out of the 100 richest tech entrepreneurs in the world, only seven are women. This clearly does nothing to tackle the fact that, when a lot of people envisage 'someone from the IT industry', they picture a certain type of person - usually a man.
The word "basic" has a variety of connotations, and allegedly thanks to Kate Moss it is the more negative ones that became fashionable early this summer. But now, as the new school year starts up, BASIC has suddenly found itself being thrust into the headlines in a much more positive way - the computer language that can enable every child to learn to code.