It's wonderful to have a collaborator. Sometimes as a musician, or writer, you spend hours at home alone just working on idea after idea, you never really know what's working, you don't know what's good, bad, or just plain terrible. And, I suppose that's why getting those ideas out in front of another human being can be so scary.
This week's Catching the Comet's Tail features musician, artist, and all-round creative maverick Amanda Palmer who is currently touring Europe with her band Grand Theft Orchestra. You may know Amanda from her inspiring TED talk on The Art of Asking and if you want to hear a song about relationships that will bring you to your knees, check out The Bed Song.
Technology has a lot levelled at its robotic feet. Well, scratch below the headlines and you'll find that a) you'd be hard-pressed to avoid technology given that pretty much anything man-made counts as tech and b) there are oodles and oodles of examples of apps, games, websites and hardware helping kids to channel and explore their creativity.
In an ideal world, men and women would be judged by the same standards and would have equal access to prize, as well as to having their work published, exhibited, performed, etc., and to receiving grants, and so forth. Unfortunately, Polly Courtney seems to have forgotten that we don't live in an ideal world.
Catching the Comet's Tail features author Rosie Fiore. Her second novel, Wonder Women, is a brilliantly observed, multi-layered story about three women at a crossroads in their lives. Through her engaging, realistic cast of characters, Fiore tackles important issues such as motherhood, marriage, female friendship and ambition.
One only needs to look around the world at the terrible situation for many girls and women to realise that feminism is still necessary and vital. But even once females have better living conditions and more rights, feminism still has a role to play as women try to shape careers. Several recent news stories have made it clear that women are way behind when it comes to careers in the arts.
There are a plethora of lists citing the most innovative companies in the world published by some notable names in media. It does not matter that all differ in their membership; the debate of who is in and shouldn't be and who is missing but should be in is not important. What is important is that there are common principles of innovation to learn from and that can be drawn from the companies that are expertly surfing ahead on the wave of creativity.
The first rule of Art Club is that there are no real rules - you can make or create whatever you can - the only limit is imagination. No one is required to produce anything particular - last time I asked them to make a specific thing I got told by one seven year old that 'this is art club not school'.