With Codemasters F1 2013 game set to be released soon, I had the chance to sit down with Sky Sports F1 Commentator David "Crofty" Croft to talk all things F1.
Only four per cent of people in the UK actually donate, and NHS Blood and Transplant reported that over the summer stocks dipped significantly. That leaves a lot of the population depending on a relatively small number of donors. So how can we encourage more people to start giving a pint of the red stuff? My suggestion is gamification.
For the first time in the series' illustrious history, the hype, combined with writers and gamers alike falling over each other to lavish praise on the game, has completely eclipsed the naysayers and detractors. The moral outcry that was meant to greet the game has simply failed to materialise. But why?
Both GTA and the Arctic Monkeys have cleverly grown with their fans, knowing that standing still is the biggest mistake you can make. Helen Lewis, deputy editor of the New Statesman quite rightly reminded us on the Today Programme that the average age of a gamer is now 30.
Welcome to our digital future - everything binary and ethereal. Our lives in the cloud. Relationships conducted via avatar, conversations via Facebook and debates via Twitter. No need for the physical, the digital is the real world now. Or so some would have us believe.
Are you a fan of FIFA? Well it's that time of year again so here is my review of FIFA 14 from EA Sports.
In order to make the most of the revenue opportunity and technological advances, the industry has had to develop an incredible pace. In many cases, this has made it challenging for merchants to keep up while simultaneously giving customers a seamless online purchasing experience.
The latest gun massacre in America where 12 people were killed in Washington DC has another thing in common with the mass murder last December of 26 kids and teachers...violent computer games. To be more specific it was the life-like combat killing spree Call of Duty.
I won't ruin the game for anybody who hasn't played it yet, but I must make a serious point about it: It is even better than I expected. Everything about it feels amazing; it is as close to perfection as a video game can be, and totally worth the time and effort that Rockstar have gone to to develop it over the last few years.
Grand Theft Auto 5 launches in but a few days offering everything from a game of golf to deep see exploration with a lot of killing in-between. This reviewer also suspects a few casual nods will be given to that TV phenomena Breaking Bad, and I for one can't wait to run my own meth lab... Again.
We've been making newsgames with the aim of engaging people with real world issues such as the war in Syria and the War on Drugs in Mexico. But games have become a diverse tool that is impacting on more that just the political arena - they are also going for the personal too.
Hello Lamp Post asked Bristolians to look at their city anew by communicating with lamp posts, post boxes and other familiar street furniture. By texting hello and the unique code found on each object.
Last month at Gamescom, I managed to sit down with Jeremy Gaffney from Carbine Studios to get an update on what's happening with their forthcoming online game WildStar.
With the growth in popularity of social platforms and the ever increasing integration of social media into our internet behaviour, consumers are starting to expect the ability to 'share' everything, including video games. As the industry continues to evolve so too does consumer demand and expectations...
Since the PS3 and Xbox 360 the entertainment value from games consoles has been increased massively by the flexibility of these machines and their adaptability, from online gaming and buying DLC packs online, to streaming movies through services such as Netflix and Iplayers and watching a host of file formats through external devices.
Whilst I was there I had the opportunity to talk with Morgan Gray who is the Creative Director of The Bureau: XCOM Declassified.