In order to make the most of the revenue opportunity and technological advances, the industry has had to develop an incredible pace. In many cases, this has made it challenging for merchants to keep up while simultaneously giving customers a seamless online purchasing experience.
The latest gun massacre in America where 12 people were killed in Washington DC has another thing in common with the mass murder last December of 26 kids and teachers...violent computer games. To be more specific it was the life-like combat killing spree Call of Duty.
I won't ruin the game for anybody who hasn't played it yet, but I must make a serious point about it: It is even better than I expected. Everything about it feels amazing; it is as close to perfection as a video game can be, and totally worth the time and effort that Rockstar have gone to to develop it over the last few years.
Grand Theft Auto 5 launches in but a few days offering everything from a game of golf to deep see exploration with a lot of killing in-between. This reviewer also suspects a few casual nods will be given to that TV phenomena Breaking Bad, and I for one can't wait to run my own meth lab... Again.
We've been making newsgames with the aim of engaging people with real world issues such as the war in Syria and the War on Drugs in Mexico. But games have become a diverse tool that is impacting on more that just the political arena - they are also going for the personal too.
Hello Lamp Post asked Bristolians to look at their city anew by communicating with lamp posts, post boxes and other familiar street furniture. By texting hello and the unique code found on each object.
Last month at Gamescom, I managed to sit down with Jeremy Gaffney from Carbine Studios to get an update on what's happening with their forthcoming online game WildStar.
With the growth in popularity of social platforms and the ever increasing integration of social media into our internet behaviour, consumers are starting to expect the ability to 'share' everything, including video games. As the industry continues to evolve so too does consumer demand and expectations...
Since the PS3 and Xbox 360 the entertainment value from games consoles has been increased massively by the flexibility of these machines and their adaptability, from online gaming and buying DLC packs online, to streaming movies through services such as Netflix and Iplayers and watching a host of file formats through external devices.
Whilst I was there I had the opportunity to talk with Morgan Gray who is the Creative Director of The Bureau: XCOM Declassified.
Wonderful 101 may not seem like a hugely significant game to many outside the core gaming set. That it comes from Platinum games and is on the Wii U may be a headline for the gaming faithful but for families these things matter less.
This game carries with it an 18 certificate. If you buy it for little Toby's birthday, you're a moron and deserve to be on the receiving end of whatever influence little Toby takes from his gaming experience.
Whilst I was there I had the opportunity to talk with Erik Caponi who is the Lead Narrative Designer on The Bureau.
Does not the fact that the statement is a command already deconstruct it, pointing to the element within it that undoes its own claim? The intention of the phrase is to allow the child to 'be itself', to act away from the distractions of modern culture
t's an exciting time for the social gaming landscape, and it's fair to say that many operators are still at the beginning of the path to monetisation (and a more immersive experience for all). The key to success here will be personalisation and accounting for cultural preferences, as well as making the payment experience as seamless as possible.
The year is 1962, JFK is President and the Cold War has the nation gripped by fear - but a far more powerful and insidious enemy than communism is threatening America. Known only to a select few, a top-secret government unit called The Bureau begins investigating and concealing a series of mysterious attacks by an otherworldly enemy.