I am fortunate enough to have 'real life' friends, from when I was growing up ('Village Friends'), school friends, university friends, college friends, work friends, friends of friends and now, since emigrating, Swedish friends. But thrown into that heady mix are online friends, online friends who have become 'real life' friends and 'real life' friends who are now just online friends.
Perhaps it is the feeling of being the outsider, the bad boy of the media landscape, that keeps video games fresh and innovating far faster than their older media sibling? Regardless, I think video games are well worth defending as an art form and are at least worthy of equal treatment alongside more traditional faire.
Children are so intuitive with technology and it's amazing how quickly they learn to use a device, even at an extremely young age. While this is great for keeping them entertained and teaching new skills through educational games, it can be a matter of seconds before they have clicked on the wrong link and are suddenly exposed to content that is not age appropriate.
What has happened since the campaign was at its peak has been that people are taking a picture of themselves with a high five and writing a message with it. These messages range from people describing their anxiety levels that day, to how they've personally overcome anxiety and the giving of advice to others. And you know what? People are connected and continue to connect.