This year has seen significant developments in the media industry that will have long lasting effects going well beyond 2016. Every major media trend from this past year centred around video, which now accounts for over two-thirds of all internet traffic. There's been three key trends that standout in my mind:
Technology has extended the human experience past the limits of biology and physiology. VR gives the viewer an immersive experience; it lets you be in the place rather than a passive viewer looking through a 2D window. In today's world of hyper-connectivity, our sense of space and our desire for meaningful experiences has undergone a revolution.
No one is amazed that my wife also works around the children. I am in awe of my wife and all that she does at work, home and with the children, and I am privileged that I am around to see it. I am more productive and happier when I can work around my family, and I want to give my staff work that works too.
AI research has had some breakthroughs in recent years, with computers beating humans at complex games like chess and Go. But this time round the big developments are focused around specific goals, which are more likely to have subtle impacts and stay largely behind the scenes from a consumer perspective.
The biggest fault that a lot of gamers have or have had, myself included, is the mindset that they are already the best they can be and that there is no more room for improvement. This is possibly the worst way you can think because, eventually, you are going to run into an obstacle that you cannot get over.
What is clear is that the imperative to educate, research, enhance understanding and communicate issues relating to sustainable development and climate change has never been more stark. And to that end someone else was in Marrakesh speaking at COP22. Nev Hyman Founder of Firwire Surfboards and now founder of Nevhouse.