Tomas Rawlings
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Tomas Design & Production Director at GameTheNews.net. As games consultant he works with major organisations such as the Wellcome Trust, helping them to develop and deliver their gaming strategy. As a games designer he produced titles from original concepts to well loved IPs such as Star Wars and The Great Escape. As a design director he developed and produced the critically and commercially successful Savage Moon series (for Playstation) and Call of Cthulhu: The Wasted Land (for mobile platforms & PC). He also blogs at agreatbecoming.com

Entries by Tomas Rawlings

How eSports Is Winning the World's Attention

(0) Comments | Posted 22 August 2014 | (07:10)

Unless you are directly involved in the gaming community, you may be oblivious to the rapidly growing phenomena known as eSports. And, assuming you aren't a self-proclaimed techie, your ignorance could be forgiven. But If there was ever a time to sit up and take heed of the eSports juggernaut,...

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Games Killed the Video Star: Five Ways That Play Is Beating TV at It's Own Game

(0) Comments | Posted 4 June 2014 | (18:51)

I connected to YouTube on a new device recently, so a device without the vast user history Google likes to collect. I noticed at the top of the screen were the top 5 'Most Popular Right Now' videos for the UK. What struck me was that 4 out of 5...

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In the Game for the Console Throne, Valve Have Played a Master Stroke

(0) Comments | Posted 25 October 2013 | (16:54)

As Grand Theft Auto tops the charts and smashes entertainment records, PlayStation and Xbox executives at Sony and Microsoft are probably high-fiving themselves on how the console market has bounced back against many pundits expectations. In recent years the console market has been battered by the young upstarts of mobile,...

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The Board Game Renaissance

(0) Comments | Posted 23 September 2013 | (22:13)

Welcome to our digital future - everything binary and ethereal. Our lives in the cloud. Relationships conducted via avatar, conversations via Facebook and debates via Twitter. No need for the physical, the digital is the real world now. Or so some would have us believe. Except that time and time...

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Call of Moral Duty - Making Games for Change

(0) Comments | Posted 11 September 2013 | (12:58)

We've been making newsgames with the aim of engaging people with real world issues such as the war in Syria and the War on Drugs in Mexico. But games have become a diverse tool that is impacting on more that just the political arena - they are...

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Fan Run Sci-fi Event Boosts Gaming Strand

(1) Comments | Posted 29 July 2013 | (18:17)

Following the hugely successful Kickstarter campaign, London based Sci-fi convention Nine Worlds Geekfest, has steadily been adding a roster of amazing guests and speakers to its inaugural lineup. It scored a coup getting Chris Barrie, star of Red Dwarf (and reoccurring character in the Lara Croft Tomb Raider...

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Games for Change: Play as a Routemap to Understanding

(0) Comments | Posted 17 June 2013 | (20:14)

I've left my normal base of operations in Bristol, UK to head over to New York for the 10th anniversary special of the Games for Change Festival. The event is the world's main forum exploring games as a tool of social change or in their words, "catalyzing social...

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Gamifying the War on Drugs

(0) Comments | Posted 29 May 2013 | (10:17)

At GametheNews.net we turn news into games. In reflecting the world around us a singer might write a song, a filmmaker produces a documentary and a journalist writes an article, as games developers we express our interest via games. Just because our form of expression is through games...

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Creating Video Games Inspired by Biomedical Science

(1) Comments | Posted 11 April 2013 | (12:36)

If you are a gamer then games like Deus Ex:Human Revolution, Splice or Pandemic will probably be common names to you. These are all titles of well regarded and successful video games, but more than that all of them are video games that draw ideas and inspiration from biomedical sciences....

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What's Your Beef? A Newsgame on Horses, Courses and Mechanised Food

(0) Comments | Posted 14 March 2013 | (21:33)

We've been making games about news for a few months now covering a variety of topics, some serious and some less so. This time around we've turned our development gaze onto the horse-meat scandal. This story is about many issues including the mechanisation and industrialisation of our food processes. We...

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Playing Climate Games with Nature for Keeps

(0) Comments | Posted 30 January 2013 | (18:03)

So we recently released another GameTheNews title (with guest developer Ashley Gwinnell) entitled 'Climate Defense' (free and on Android and yes I used the US spelling). The seed of this game came from the fact that the Kyoto protocol recently expired with nothing to...

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'It's No Game' - The Reaction to Endgame:Syria

(3) Comments | Posted 21 January 2013 | (23:00)

As a gamer I enjoy playing games set in fictional universes; recently I've played the role of wind pollinating flowers, I've played a pilgrim on a mysterious journey and I've played a soldier in a high-tech future war. However all of these are make-believe. As a games designer I wanted...

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Comfy Onesie? Good, Now Lets Talk About Cotton...

(0) Comments | Posted 20 December 2012 | (08:54)

How tough is it picking cotton? Without being in a field surrounded by the crop, we can't tell you for sure but what we can replicate is the amount of work it entails, the monotony of that work and how much you'll get paid for your time - that is...

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Games, War and News: Why We Made a Game About the War in Syria (in Two Weeks)

(3) Comments | Posted 13 December 2012 | (23:00)

Call of Duty, Medal of Honor, Battlefield, Company of Heroes, Commandos, Counter Strike; if you're a gamer, these are all familiar titles of popular video games. If you're not familiar with games then from the titles alone I'm sure you can guess their subject matter; war. If games can turn...

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Moral Kombat: The Obama vs Romney Debate Game

(0) Comments | Posted 20 October 2012 | (00:00)

Debates are part of the political battle where fortunes can be won and lost on the turn of a sentence. If you've ever taken part in a full-on debate, you'll know it is hard work. To win you've got to balance contradictions; to make sure you get your point over,...

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