'Titanfall' is released this week around the world (its UK release date is 14 March, in case you're wondering).
In our preview last month we saw a game which felt thrillingly kinetic and fun to play, but was clearly also keeping back a lot of secrets for the full release.
So now the review embargo has broken, what do the big sites make of it?
Here's our pick of the early reviews:
"You'll be amazed by how much is going on at any given time on the screen. The online-only FPS takes mechanics from popular modern shooters and mixes in new ideas to make for something that looks absolutely astounding. You're not battling in the streets of empty cities, you're fighting alongside AI soldiers, piloting massive mechs, and shooting at enemy players that can tumble through windows and run up walls."
"Titanfall represents a potent fusion of established and modern design ideas, creating a tense and rewarding balance of power and moment-to-moment unpredictability. MOBA-like minions mix with traditional on-foot deathmatch, jetpack-powered locomotion, and giant-robot combat – each role playing its own part in the battle and coming with its own tactics and strategies – while the well-designed maps make the ideal weapons and loadout completely situational and dynamic."
"An evolution of the core Call of Duty concepts rather than a revolution for multiplayer shooters as a whole, Titanfall feels, in a way, like a hyper-budgeted mod that will only truly see its aims realised in the inevitable sequel. This is not necessarily a negative: it's a tremendously enjoyable game, and one that both expands upon, and strips back, some of the excesses of its spiritual predecessor."
"The overarching experience of playing Titanfall is one of rejuvenation and reinvigoration. The sprint speed, the arsenal, the game modes, and more are all firmly derived from some of the most successful online shooters of recent years. But by reinventing the way you move, Titanfall reinvents what it feels like to play a competitive shooter."
Daily Mirror: (4/5)
"Perversely for a game predicated on the presence of multi-story mechs, less is very much more. The small but perfectly tuned arsenal of weapons, upgrades and loadouts, for example, offers a smaller number of meaningful choices rather than overwhelming players with options."
"Titanfall is the rare game that feels like it came out on top of the few compromises Respawn has had to make. Sliding the spectacle and holy shit moments of an epic campaign among bold, fast multiplayer that steals unlikely elements, Respawn has made them shine like they belonged there all along. Titanfall may not mark the same kind of sea change that Modern Warfare started but the pieces are all there in a game that delivers on its potential as the next big thing"