XCOM: Enemy Within Interview With Ananda Gupta From Firaxis

adds an incredible array of new abilities, upgrades and weapons to combat new enemy and alien threats. This expansion pack also introduces new maps, new tactical and strategic gameplay, and new multiplayer content providing a fresh new gameplay experience.

At a recent hands-on event for XCOM: Enemy Within, I had the opportunity to talk all things XCOM with Ananda Gupta from Firaxis.

Ananda Gupta is a senior game designer at Firaxis. He has worked in the computer games industry for 10 years, starting his career at BreakAway Games in 2003. Before coming to Firaxis he was the lead systems designer on The Elder Scrolls Online.

He is also the co-designer of Twilight Struggle (2005), a board game about the Cold War that has held the #1 ranking on Boardgamegeek.com for the last three years. He won the 2005 James Dunnigan Award in game design. He came to work at Firaxis in July 2011, contributing to the design of XCOM: Enemy Unknown in many areas, particularly soldier classes, alien abilities, and the Situation Room.

Ananda is currently the lead designer of XCOM: Enemy Within, so over to Ananda:

Enemy Within adds an incredible array of new abilities, upgrades and weapons to combat new enemy and alien threats. This expansion pack also introduces new maps, new tactical and strategic gameplay, and new multiplayer content providing a fresh new gameplay experience.

It will be released on November 15, 2013 for Xbox 360, PlayStation 3 and PC.

Are you going to buy it? Let us know by leaving a comment below.

Close

What's Hot