Sorcery now features a whole knew graphical style. This new style is very welcomed with the characters looking better, the enemies being more menacing and environments fit the world perfectly. I really don't see anyone saying they miss the original style.

PS Move title Sorcery was first unveiled to the world one E3 many moons ago, it was just to demo what the move can do, so the inherent child like look was understandable but it didn't have me too interested.

Fast-forward to now and Sorcery is available for pre-order on the PS store. However, it comes with a brand new look and it seems the protagonist has actually been aging during the games development.

Sorcery now features a whole knew graphical style. This new style is very welcomed with the characters looking better, the enemies being more menacing and environments fit the world perfectly. I really don't see anyone saying they miss the original style.

Looking different aside, the game does live up to what was shown back in 2010 and after throwing my first Arcane Bolt I couldn't help but say "screw Potter".

The game has a very nice and rich story; which sees you play as Finn a young sorcerer's apprentice who when you first meet him is showing you the fruits of his three week apprenticeship by setting him self on fire.

The story has a classic CGI movie feel young hero, snarky cat side kick and a plot involving a princess, a wicked mother and saving a kingdom.

The majority of cut scenes are told in sort of a moving storybook - similar to that of Sonic and the Secret Rings - that lends itself well to the its mystical mythos.

The gameplay is fun and as solid as any motion game I've played, for the most part it's responsive and after some trail and error you will be curving your shots around obstacles hitting targets with ease, changing spells is as simple as holding down a button and making a slight gesture and unleashing the spell is just as easy.

Sorcery really picks up once you have a few spells at your disposal, combining these spells opens the game up even further, this is where Sorcery really comes into its own.

However, like a lot of motion games you may find yourself just flailing your arms about hoping to clear the screen of all targets.

At times the game cries out for a lock on feature, just to help on some bosses or if you can't seem to hit a specific enemy, but that would defeat the purpose of the game.

For extra immersion the Move does as promised; the orb changes colour dependant on what your doing in game, with it matching the blues and purples of spells and the reds of potions, for a nice little extra.

Potions are another note worthy mention, with you having to actually make your potions from grinding up Bloodberrys to sprinkling Grave Ash, and then stirring it all together. It really feels like the two years that have passed since Sorcery, first unveiling has been put to good use.

Sorcery is a game many Move owners have been waiting for; a non sports game showing the potential of the motion control, one fit for gaming apprentices and experienced hands alike.

If you own a Move, Sorcery is one game worth checking out.

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