Online gaming is intense and immersive; its success depends on the gamer experiencing total absorption in the game so that playing it generates emotional responses from tension and fear to excitement and elation.
My son is an avid gamer, and now an adult has always known it as normal that females play video games and what's more, can play as well as men. He has just got his Computer Games Development degree and has always been amused that his mum plays video games, not because of age or gender, he says, but because I'm still better at some games than him and he's played all of his life.
My predictions regarding computer Go, the oriental game played on a 19x19 board, have been fewer and not as successful as those in chess. I correctly predicted that no Go program would win a match against a professional player by 1994, and since then I've been saying to anyone who would listen that that it would take until 2035 or thereabouts to reach World Champion level in Go. Why so long?
While many of you may be busy checking out the hot jock or bad boy across the way, you're making a huge mistake overlooking the nerdy yet handsome, bookworm and gamer guy! Being an avid Xbox gamer myself, I felt that it was important to showcase the reasons why finding yourself a gamer is a MUST!
An eating disorders charity has reverse-photoshopped video game characters with "average" body proportions - and they look
Some people are willing to do literally anything to get that high score, and in this gamer's case that involved using some
The objectively hilarious, statistically maybe-flawed YouGov Profiles tool released this week purports to show what people
Traditionally geeky things have never been more popular or more widely available. Comic-book movies have Hollywood in a spandex clad death grip, comics themselves are enjoying a popular revival and video games have sales revenue counted in the billions. Surely if I threw a gamepad in any direction I would hit a promising candidate...
Games are complex, as are our interactions with them, and there are many theories about what makes for fun, frustrating, or enjoyable game beyond just how much red is on the screen... The "violence in the video games" scene needs to move beyond simply "do they or don't they".
49% of the British gaming population are female... over 85% of all characters in games are male... Why should girls have to be passive damsels in distress, waiting to be rescued, or have to pout their way to success?