hardware

Steady work on developing the tech throughout recent years has bought us to today, where companies like Oculus Rift can offer incredibly impressive virtual reality experiences through their gear. Augmented reality, (where we add to our existing world rather than 'escaping' to another) has also hit the mainstream, thanks to Pokemon GO and snapchat filters.
So we feel that providing a way of linking the talent around us within the local community with the experience and opportunities that both large and small companies can offer is extremely important. That's why we are supporting Connecting Tech City and why we think initiatives like these are vital if we are to nurture the skills base companies like ours will need to prosper and grow.
When people think about publishing, they tend to think about content, and assume that the technology challenges in publishing are about transferring the printed page to screen. For many consumer publishing businesses such as newspapers, magazines and trade books this is mostly true, but in science and education publishing the challenges are much greater as we are increasingly in the software business.
Device Manufacturers have seen better days. Razor thin margins. Increased competition. Globalization. All of these forces have allied, making it harder to make a profit. But just when things were at their bleakest for device manufacturers, the dawning of the age of the "Internet of Things" - Internet-connected devices powered by software - promises to transform the industry.
As we move towards Christmas and the release of the PS4 and XBO what's really important is what both companies have chosen to put in the box from day one. What I think is particularly notable is that whilst - controversially - Microsoft have opted to include the next generation Kinect camera and require it for gameplay, Sony have - also controversially - elected to not even include their camera, selling it separately instead.
I think the Razr will be a big seller this year. Skinny has always been fashionable.
It's been 12 months since the security world woke to the horror that RSA Security's systems had been compromised and tens of millions of SecurID hardware tokens would have to be re-issued to clients.