Microsoft Unveils Xbox One Privacy And Digital Rights Details Ahead Of E3

Microsoft Outlines Xbox One Privacy And Security Details
A member of the Microsoft security team watches over the newly unveiled Xbox One videogame console at the Microsoft campus in Redmond, Washington, on May 21, 2013. Microsoft unveiled its eagerly awaited new generation Xbox One videogame console, touting it as a home entertainment hub that goes far beyond games. The beefed-up hardware is powered by software that allows for instant switching between games, television, and Internet browsing, according to Don Mattrick, head of Microsoft's interactive entertainment business. Skype was also integrated for online video calls. AFP PHOTO/GlennCHAPMAN (Photo credit should read GLENN CHAPMAN/AFP/Getty Images)
A member of the Microsoft security team watches over the newly unveiled Xbox One videogame console at the Microsoft campus in Redmond, Washington, on May 21, 2013. Microsoft unveiled its eagerly awaited new generation Xbox One videogame console, touting it as a home entertainment hub that goes far beyond games. The beefed-up hardware is powered by software that allows for instant switching between games, television, and Internet browsing, according to Don Mattrick, head of Microsoft's interactive entertainment business. Skype was also integrated for online video calls. AFP PHOTO/GlennCHAPMAN (Photo credit should read GLENN CHAPMAN/AFP/Getty Images)
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Microsoft has unveiled new details about how its upcoming Xbox One console will manage its users' privacy and ownership rights - and the Internet is not happy.

Controversy has swirled around the new Xbox One even before its announcement last month, with speculation that Microsoft would attempt to curb the ability of gamers to share games, purchase second-hand titles and play without an internet connection.

Microsoft sought to allay some of those fears at its announcement event in May, but until now had not given specific details about how the system would manage digital rights.

Now, ahead of the E3 gaming conference which starts next week, some of those details have been unveiled.

Microsoft says that it will not charge a fee for reselling games - but will let publishers do so if they wish. It also said that consoles will have to 'check in' online every 24 hours, and that while the console will be listening for certain phrases it will not be recording conversations.

  • Discs will be used to install games, but not play them
  • Any games you buy are linked to your account
  • You can sign into any Xbox One and play your own games
  • Any games on your device can be played by anyone signed into that Xbox
  • Up to 10 people can be logged into your library from different locations and play your games
  • You can lend a game to a friend who has been on your 'Friends List' for 30 days
  • You can only lend a game to a friend once
  • You can play games from two locations at the same time
  • Publishers decide if games can be re-sold, and Microsoft will not take a cut of resold games
  • Xbox One will always be on, in stand-by, and plugged into a broadband connection
  • Consoles will have to check-in online every 24 hours
  • If you're playing your games on another console, you'll have to check-in every hour
  • You can take your device offline from Xbox Live and still watch Blu-Rays, TV and DVDs
  • Kinect won't record conversations or send data back to Xbox HQ "without your explicit permission"

The reaction among gamers has been mixed. Ben Parfitt at MCV said that the policies were a "retreat" for Microsoft, but said the impact on indie retailers could be devastating. On social media Microsoft was deplored as anti-consumer and some already labelled the console a 'flop'.

But others pointed to Sony's own lack of detail regarding similar aspects of its own upcoming PS4 console, and suggested that the moves represented a wider shake-up among the industry as a whole, and not a decision specific or unique to Microsoft.

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