The pauses between the conversations. The transitions from one place to another. Scientists tell us that matter is mostly space. In the same way our diaries, even the most intense ones, are actually full of gaps. They may be micro-moments but taken together they add up to huge amounts of empty potential
So, physicians and other healthcare providers are beginning to ask how they can use gamification tools to help their patients engage in a healthy lifestyle, take their medications as directed, and even to feel less pain thanks to the distraction that a great game can create.
When we think about an ageing population and our neighbourhoods of the future, there are a couple of perspectives that spring to mind. Let's start with the essence - but one that is too easily forgotten - and that is the end-user him/or herself.
The human race has always had an insatiable appetite for exploration; despite the fact maps used to say "there be dragons here", or feared that we'd sail off the edge, heading over the horizon is in our nature. Jump 1000 years later and we're still doing it. Everywhere on the globe is now reachable by air travel, but with rising population comes rising demand...
We are at the start of a new and exciting technological era, quite possibly the next 'industrial revolution'. We cannot possibly predict exactly how our lives and our society will change over the next few years as a result of the development and application of IoT and AR technologies but history tells us that the change is likely to be revolutionary.
UK parents of children with depression have an exciting and opportunity to contribute to this project and to have a say about the treatment of depression. The project team have developed a Survey Monkey questionnaire that allows parents to give their opinions on the most important questions that come up when choosing care or treatment for depression, and we would love to hear your views.
A new proposal goes beyond the eco-rules definition or the prioritization of eco-friendly guidelines with traditional techniques used in technological forecasting. Fuzzy Cognitive Maps assess TRIZ evolution trends for eco-design innovation, allowing prioritizing and further decision making based on scenario analysis.
Focusing our attention on five emerging technologies, including virtual reality, artificial intelligence, wearables, augmented reality and the Internet of Things, we sought to gain a deeper understanding of how technology - when used correctly - can help transform the way we live our lives.
While invention requires creativity to come up with new things, innovation is about applying those new things in different ways. Creativity is essentially an 'inward' trait. It's murkier and harder to define. Ideas within the creative realm are often judged more by their novelty than by their potential usefulness, either to consumers or to the company.
So while preparations for trade talks get under way, the new Government should encourage British businesses to adopt a more innovative frame of mind post-Brexit.
More and more companies are realising that the technology they once viewed as necessary to only a few consumers, are actually benefiting everyone without making the product different for each market