There has been a lot of water under the bridge since I first played The Legend of Zelda: The Wind Waker on the GameCube. Not only two generations of video-game consoles, but also in in my family there has been the arrival of a new generation in human form -- two more children.
I remember playing the GameCube game with my newly born daughter asleep on the sofa beside me, or on my lap. A little while later I then played with my 2 year old son by my side. We spent many happy Saturday afternoons adventuring on Twilight Princess on the Wii.
Now my daughter is 10 and we have a fresh rendering of the GameCube classic in the form of The Legend of Zelda: The Wind Waker HD. It's a single player game so I had expected to play on my own. However, as soon as my kids discovered what I was doing they wanted to play as well.
It wasn't long before all three children had joined me on the sofa to play Wind Waker HD and we started to make our way through the first few islands. They liked the look of the game, and I have to say I found both the familiar visual style and pixel perfect HD rendering to be a compelling next generation experience.
I know you may get more polygons or higher resolutions on other consoles, but it's the investment in visual storytelling here that makes the real difference. With simple, stylized line work and use of scale and motion -- not to mention the greater draw distance -- Wind Waker HD had us all hooked.
It's worth noting though, this is a Zelda game from the era before the requirement to add increased hand-holding and assistance for family players. I had expected this to be off-putting, and to frustrate the children with slow progress and obtuse puzzles.
I was again surprised to find that quite the reverse was true. They all happily took turns to play and assigned themselves different tasks within the game. Ellen (10) read out the dialogue complete with different voices for each character, Thom (8) took charge of the combat and Ollie (5) was best at spotting treasures and secrets. Together they progressed all the way to the end of the first dungeon.
At this point, it was with some relief that they called for my help. The complexity of the bosses meant that they couldn't get advance on their own. As you can see in the video shown above, we worked as a team and soon had the first boss beat.
As we continued there was one concession we needed - online guides. Playing Wind Waker with a family, I found that we needed to keep the momentum going and these guides sometimes aided our enjoyment. There are some puzzles that you could spend hours running around trying to solve -- usually the ones in the open world sections -- and it's with those that a guide can help you navigate with younger players.
I'd thoroughly recommend Wind Waker for families to play together. I didn't realise quite how much impact Wind Waker had had on the kids until I saw what my youngest decided to draw at school as his weekend highlight. It was a picture of him playing Zelda. Usually he's always drawing Skyalnders Swap Force characters, or LEGO heroes so this is a real boon.
Beyond the clever mechanics, visuals and attention to detail, Wind Waker does what all Zelda games do well: catch the player up in the legend of its world. Spending time on the different islands not only offers gameplay opportunities but connects you to these places emotionally. I can't wait to see the look on my children's face when we go back to visit old friends and family on Outset or Windfall Island, or discover new places on the high seas.
The funny thing is that they haven't once mentioned that the sailing is boring. In fact, it's their favourite part.