Will releasing the game in 'episodes' hold Hitman back?
FFIX isn't as bad because some of the mini-games, such as button-mashing 'X' a thousand times in a row for the 'skipping' mini-game, are simply impossible and not even worth the effort. Hunting for 'chocographs' in the 'Chocobo Hot & Cold' mini-game is slow and time-consuming, but necessary to get some of the best equipment in the game.
Final Fantasy 7 is a game from the late 90s. The plot is bananas (despite engaging), the combat is slow and everyone looks like origami. I've read opinions from a lot of people saying they want to play the game, but it's really hard for a modern gamer to get into due to its age, adding further voices to the demand that the game is remade.
One of the most interesting games I saw at Gamescom was Life is Strange, and I sat down with the developers from DONTNOD Studios to learn more about it.
At Gamescom, Lords of the Fallen from CI Games and Deck 13 was once again shown to both the press and this time to the public, and I spoke with the Executive Producer Tomasz Gop about it.
One of the surprise hits of this years E3 was Lords of the Fallen from CI Games and Deck 13, and I spoke with the Creative Director, Jan Klose about it...
Eric Studer graduated from DigiPen Institute of Technology in 2005 with a degree in video game programming. He's been in the video game industry ever since.
LIGHTNING RETURNS: FINAL FANTASY XIII was released this week and I had the chance to sit down with Yoshinori Kitase and Yuji Abe to once again talk all things Lightning.
The world of Nova Chrysalia has only 13 days until total annihilation, with the citizens of four distinct regions each experiencing the end of the world in unique ways. In Yusnaan, the setting for this sequence, the inhabitants have a hedonistic frame of mind: if the world is going to be destroyed soon then why not go out in style?
I recently had the opportunity to sit down with Joe Khoury from Eidos-Montréal to talk about their forthcoming game THIEF.