What's common to blockbuster titles Angry Birds and Bejeweled, Indie efforts Sinous and Sinkhole, and showcase projects Emberwind and Runfield (Firefox and Opera respectively)? The answer is a place on the Top20 HTML5 games list compiled by tech evangelist and HTML5 champion Rob Hawkes.
was laughed at in school for being the last to complete Goldeneye. Reason being, I was determined to get at least 10 headshots before completing each level. Nowadays, a certain amount of headshots is quite a common prerequisite for unlocking more points/trophies in most shooting games.
Using Google Glass to 'gamify' education may, in the short term, lead to lessons being more entertaining - children always love screen-time, any parent will tell you that - but my experience tells me that it won't lead to greater understanding and greater educational empathy with the deep ideas being studied.
Animal Crossing New Leaf is the next coveted first party title to expand the (already impressive) 3DS lineup. It promises the usual unique joys of the series while at the same time expanding game play in new directions.
Hopefully the genre can evolve again and fans both old and new can take a step back into the world of survival horror. For any game developers reading this, allow me to close with a few ideas for future survival horror games
Sometimes, caught at the coffee dock, a man will lower his voice and ask me: Why do YOU think there are so few women in IT? In my 15 years of working in IT, I am still usually the only woman on the team.
Over the past 12 months gamers have increasingly been using tablets and other mobile devices to play games. Consumers want to game anywhere and at any time, rather than being tied to consoles at home, meaning mobiles have now become gaming platforms in their own right.
Many of our activities today create data. Data that is collected, analysed and acted upon by an increasing array of businesses. While we may pride ourselves on our independence, in truth more and more of our activities are heavily influenced by Big Data-driven marketing.
I enjoyed playing both the single and multiplayer modes. For single player, it look a little while to get into, but once the action kicked off there was no stopping it. The facial expressions on the various characters are done really well, as are the graphics in the game.
The build of the game I got to play was alpha, although it was pretty slick and I didn't experience any issues. Ubisoft tell me that there will be a closed beta coming up later in the year before the game gets a final release. Personally I can't wait as it was a lot of fun.
The internet changed the game considerably, with vast amounts of adult films and images becoming easily and instantly accessible. Whether or not this is a good or bad thing is constantly debated, but one thing is very clear - it's not going away. So that really leaves one question - what's going to happen next?
This week EA announced FIFA 14 - the latest in a long line of FIFA games. I was at the first look event and had the opportunity to talk with Sebastian Enrique about some of the new features.
A little while ago I stumbled across a rather inspiring blog post by Sir John Sorrell, the Chairman of the London Design Festival and the Arup Design ...
If you are a gamer then games like Deus Ex:Human Revolution, Splice or Pandemic will probably be common names to you. These are all titles of well regarded and successful video games, but more than that all of them are video games that draw ideas and inspiration from biomedical sciences.
Geek culture has been growing and getting more and more accepted and commercialized over the last decade. A far cry from when I was in high school desperately hiding my Star Trek addiction. Now, the top movies every summer are from franchises like Star Trek, Iron Man, or the Avengers.
Comics have always been storyboards. In the absence of today's tech, writers and artists had to find ways to nudge the reader's attention to the right word balloon, to make them parse and run the images cinematically in their mind without the intrusion of a storyboard's zoom lines and motion arrows.