There would always be that one patient who seemed really nice (positive attitude to healthcare professionals) and asking about their medicines (engaging with therapy) but who I didn't share a common language with. I had to use crappy broken English, mime, rely on that patient's children or, in a worst case scenario, send them away without giving them any medication counselling.
I didn't want the next generation of young people to go through the same thing as me. I wanted to give them access to practical technology skills early, so they could start building, designing and making stuff as soon as possible, teaching them through hands on projects and engaging problems that got them thinking creatively.
We matched developers and designers with people who understood the problems they were trying to solve - public servants, experts and academics, ordinary people who'd experienced first hand services they wanted to improve. We fed them lasagne and supplied them with post-it notes and wifi. Quite a few of them didn't sleep.
So much weight is put on us needing to be greener and more efficient with how we produce our power. Fossil fuels are depleting, the world is changing and the focus now needs to be on living sustainably. In steps solar, wind, hydro and a whole host of other renewable sources, but how effective are they?
At the moment, if a vision impaired person wants to travel by tube, they have the option of seeking assistance from a member of staff, a service that works well for the most part. However, it is the prospect of being able to get from a to b independently and without need for advanced planning, that is so exciting for these youngsters.
You can easily argue that Twitter's changes should be seen as positive because they're merely evolving to compete with the various other publishing platforms available to everyone (such as Facebook and LinkedIn). Furthermore, particularly in the case of removing the limit, it's extremely brave to take down a strong legacy feature.
Really smart cities make decisions in partnership with their citizens - even the toughest and most controversial ones. In fact, the more controversial, the greater the need for an inclusive, transparent conversation. Smaller, local decisions - where to place a pedestrian crossing, for example - also benefit from having a wide input from different types of road users.
Wearable devices are evolving rapidly, and with increased battery life and a prettier feel and look (rather than clunky medical looking like devices) now available; adherence in using such devices is also improving rapidly. Especially in disease where disease morbidity is high, and patients are motivated to learn more about their disease progress.
For many people facing personal challenges, tech is the perfect enabler to make aspects of everyday life that many of us take for granted more accessible. A number of these organisations using tech for good approach us for help in reaching the next stage of their development, and our funding programmes like Social Tech Seed give them the support they need.
Everything we do at the charity - whether that's our innovative research programmes, or our campaign work - considers how we can do things differently to reach our ambitions and create change more quickly. If there's one health issue that demands some different thinking from all of us, it's dementia.
With a spirit determined to trail blaze through the clouds, reminiscent of Amelia Earhart's landmark solo flight across the Atlantic Ocean in 1932, the world's first Abortion Drone flew from Frankfurt an der Oder, Germany across a river to Slubice, Poland. The drone delivered packets of abortion pills, prescribed by a physician.
The hospices themselves simply could not afford to do what we do. Without Lifelites these children, for whom every second counts, would miss out on the opportunities which new technology can bring. Because we look after the equipment, hospice staff can concentrate on doing what they do best; caring for the children and their families.
2016 is the year that virtual reality goes mainstream. Facebook's Oculus Rift and HTC's Vive headset have rolled out to rave reviews, and just this week Google has announced its Daydream VR platform. Virtual reality has arrived, and is likely here to stay. But beyond appealing to gamers, what other horizons might there be for VR?
Gaming has always been popular, but this has increased exponentially over the last few years. Whereas gaming was once seen as 'geeky' and 'uncool,' nowadays, geeky IS cool. You can blame the huge rise of comics and 'cosplay' conventions such as Comic Con for contributing to this massive change in perception.
With an ever-increasing number of people purchasing followers to look 'more successful' but then receiving no engagement, is it really worth the money? I see it as paying to speak in a room of 3,000 people that couldn't care less about your services, or in a room with 100 dedicated fans. Which would you prefer?