Silent Hill, as a franchise, is hard to concisely explain. It's scary, sure. But there's some truly magnificent story moments shown throughout the series, and it consistently used great creature and world design to tell them.
Mods have been a free resource for close to twenty years. Mod creators have never gone into development thinking about making a profit, and the main goal has always been to make something cool or interesting to share with people.
Despite what the game developers might claim, Candy Crush etc are basically games of luck where it's impossible to predict when you're going to win, and you're permitted to win just often enough to keep you coming back. The exact same theory applies to the matches provided by dating websites, pies at the football and late night kebabs.
Mortal Kombat's history is paved with controversy that has seen various incarnations banned, been the centre of mass media hysterias and even found itself as part of US congress hearings. It's fair to say that Mortal Kombat has had more than it's fair share of detractors, yet, here it is, still as strong and gory as when it began.
The innovations are in fact numerous, to the point that one can speak one a true reinvention of the original game for this new opus called Guitar Hero Live.
This year will see the first students who paid tuition fees of £9,000 a year graduate from their degree courses. The idea of spending thousands more on a postgraduate course specifically focussed on film, television or games could seem like one more hurdle too many for some people from lower socioeconomic backgrounds.
In The Sims 4 Get to Work players will take active control of their Sims while they're at work and determine whether they are headed towards the big promotion or becoming the workplace menace.
My first kind of gaming ritual was back in those halcyon days when games still came with printed manuals. You cracked open the box, fumbled the cartridge or floppy disks out, and were greeted with a nice little (or not so little) booklet falling onto your lap.
When Apple recently announced that apps generated approximately $14billion in revenue in 2014 ($10billion of which was paid out to developers), they did not mention that the biggest single chunk of that money came from exploiting players with obvious gambling problems.
Were children any less at risk 40 years ago when they played out on the streets? At least if children are playing at home they are not wandering around town, exposed to the increasing volume (and speed) of traffic and unsavoury characters.
The "good feeling" of success is called in neuroscience "dopamine reward system", and it reinforces neural successful connections: we thus become better, smarter, and faster, at solving problems.
I'm a 40-year-old man and I'm about to play Minecraft for the first time. I'm doing it for you, for me, for all of us that have no rational idea of what it is, what it does or what it means. Is it Adolf Hitler's second, more 'downtime' book? Or some trending subterranean hobby that they're all psyched about on the QVC channel? From the look of the screen in front of me, no.
Playing 4K games on the monitor, or displaying 4K video content was superb - the quality and clarity is striking, and going back to non-4K you can really see the difference. The very low input lag is a very important feature if you are wanting this for gaming.
Gaming while on the go got gamers out of the bedroom and on the move without leaving their games behind.
Mad Catz have a new premium headset - the F.R.E.Q.9, and I managed to get my hands on the first set in the UK to play with!
The content of video games can affect how we think, especially the young people that grow up with them. Video games have the potential to be an incredibly positive influence, the Mario and Zelda franchises can get people playing in groups, the Mass Effect series has great representation and series like Total War and Age of Empires can spark interests in history.