I wanted to do a religious game that showed religion in itself could be benevolent, it's just the application and interpretation that's problematic. Yet this gets stale quickly. The usual dividing lines in this argument run similar to those of gun control in the US: "Guns don't kill people, people kill people". Therefore, religion doesn't kill people, people with religion kill people. Drunk drivers don't kill people, drunk drivers who hit people and kill people, kill people... It's a facile argument that gets meaningless very quickly. The thing is, if religion really is so intoxicatingly corruptible, then it doesn't matter how great it is on paper, it's never going to have a happy ending.
Back at E3 2014, EA announced Battlefield Hardline. This time, instead of being a military shooter, it was all about cops and robbers. They then proceeded to show off some multiplayer content, and offer people the chance to play multiplayer. But at the time they were being very quiet about the single player campaign, until now.
In the game you play as 'The Inquisitor' charged with safeguarding the realms against the emerging power of evil, dragons and all. It's a simple enough story, though I'm doing injustice to the finer details, and is easy to explain thanks to a reliance on established fantasy norms and one suprisingly prominent gaming one.
Call of Duty has been a game I've dedicated a lot of time to over the past few years, it originally started in 2007 when I purchased Call of Duty 4. I've played every title since then. On Call of Duty alone I've invested over 150 days' worth of playtime.
In LEGO Batman 3: Beyond Gotham, the Caped Crusader joins forces with the super heroes of the DC Comics universe and blasts off to outer space to stop the evil Brainiac from destroying Earth.
I was lucky enough to play the multiplayer beta for a few hours, and I have to say I loved every minute of it. I got to play three maps - Truth, Empire and a brand new map mode called Breakout, one map brings their own unique challenges.
If I am a 'Man' - let alone a HuffPost Man - why do I spend my time playing with toys for a living? Why are two of the three tabs on my browser open to Lego.com? Why do I so enjoy watching cartoons featuring comical dogs and signing up for pointless feats of strength? And why am I holding, as I write this blog, a lime-green NERF SlingFire Anti-Zombie shotgun - in the office?
Traditionally geeky things have never been more popular or more widely available. Comic-book movies have Hollywood in a spandex clad death grip, comics themselves are enjoying a popular revival and video games have sales revenue counted in the billions. Surely if I threw a gamepad in any direction I would hit a promising candidate...
To be honest the whole thing just makes me sad, it makes me sad that we live in a world where anyone thinks it's acceptable to threaten the rape of someone they don't like. It makes me sad that anyone still thinks that a hobby where 48% of the participants are female and whose spiritual home is Japan is purely the domain of white men.
GamerGate has become an online movement that has spawned a torrent of despicable behaviour, despite what it first set out to achieve. Equality and freedom are virtues that every human being should have and live for. I fail to understand why anyone would abuse someone for simply believing they should have the same rights as everyone else.
WWE 2K15 will usher in a new era of WWE video games and deliver the gaming experience that fans have sought for generations!
The biggest issue with video-games in the families I work with is whether parents are engaged with purchasing and playing the games themselves.
F1 2014 is the fifth Codemasters game in the Formula One franchise to be released on the PlayStation 3 and Xbox 360 consoles, and likely to be their last appearance ahead of F1 2015 on PS4 and Xbox One around May next year.
Far Cry 4 is an open-world, first-person shooter that delivers the most expansive and immersive Far Cry experience ever. Players find themselves in Kyrat, a breath-taking, perilous and wild region in the Himalayas struggling under the regime of a despotic self-appointed king.
I've been thinking about the psychology of Destiny's loot system and how it compares to other games. I think they've done one thing well and one thing not as well. Let's look at something I think Bungie's designers flubbed on first.
Given the choice to play video games or go to school on any given day, my children would choose video games. So as both a father and a video game designer I wonder: could schools tap into the things that make learning so addictive in the games that my kids are playing?