People nowadays think of gamebooks as rather old hat - and, after all, it was twenty years ago. In their heyday, though, they were a phenomenon, selling upwards of a hundred thousand units per title. And it's not as old hat as you might think.
Despite the growth of online markets and digital applications the mark of success is still "getting off" the Internet and into "the real world" a gathering of publishers and tech start-ups has been told.
People may have thought we were just having a laugh but our games night at the London Science Museum was a winner for the environment. More than 100 people turned up to play a variety of family favourites including eco bingo, giant human sized eco snakes and ladders, and a food footprint game.
Piracy represents a truly unenviable quandary for the film and games industries, but their continual failure to grasp even the basic essence of the issue, or their customers, represents a far greater and more worrying trend.
We've been making games about news for a few months now covering a variety of topics, some serious and some less so. This time around we've turned our development gaze onto the horse-meat scandal.
Free games are nothing new, but high quality free games are. Usually it's some tat like FarmVille that looks cheap and the gameplay is ridiculously basic. While there are some fairly minor restrictions, SWTOR allows free-to-play players to play the entire game. All the way to level 50, the highest level in the game so far. They are literally giving their product away for free.
The new card room at the Hippodrome, meanwhile, is clearly built for fun. The Hippodrome itself is a social space, and always has been. It is huge, with a spangly bar, a smart restaurant and a very good smoking terrace for those who like that sort of thing.
It is only by looking at the highlights of a medium that one may judge whether it is art or not. Even a cursory glance at some of gaming's recent successes shows why MoMA is now putting Pac-Man alongside Picasso and Pollock.
Most recent of these is the invention of various games using Skylanders Giants figures. Much has been made of how they lend themselves to real-world play, but you actually need to apply some thinking to make that work.
Guild Wars 2 has been out for around six months now and its popularity has exploded. I recently sat down with Colin Johanson who is the Game Director on Guild Wars 2 and talked about the past and the future of Guild Wars 2.
During Climate Week (March 4-10) I am putting this theory to the test with a Fun and Games to Save the Planet event at the London Science Museum on March 6 and we are inviting people from all walks of life to come and 'have a go'.
In an event that lasted longer than Les Misérables and featured a cast just as big, not a single woman took to the stage to talk. Instead we were treated to an endless sausage fest of Sony execs droning on and games developers talking about how 'ambitious' the work they were doing was.
Endgame: Syria is a new online strategy game based on the present war in Syria. The company who produced it, Auroch Digital, has been making news-based games for a few months as part of their 'Game The News' project.
EA Games are about to release Crysis 3 to the world and to prepare myself I recently took part in some urban archery in order to learn one of the most important skills to becoming Prophet - how to handle a bow and how to shoot straight and hit your target.
After the announcement event in New York for Skylanders Swap Force, the new game in the series that uses toys to access in-game characters, I caught u...
When Rhianna Pratchett was a little girl, she wanted to be a writer. Or a mermaid. Today she is an award-winning scriptwriter, story editor and - a term that she coined - a narrative paramedic for videogames.