I wanted to do a religious game that showed religion in itself could be benevolent, it's just the application and interpretation that's problematic. Yet this gets stale quickly. The usual dividing lines in this argument run similar to those of gun control in the US: "Guns don't kill people, people kill people". Therefore, religion doesn't kill people, people with religion kill people. Drunk drivers don't kill people, drunk drivers who hit people and kill people, kill people... It's a facile argument that gets meaningless very quickly. The thing is, if religion really is so intoxicatingly corruptible, then it doesn't matter how great it is on paper, it's never going to have a happy ending.