The company itself has been in a weird state of limbo for much of the following years after the 64's dominance faded, and recently the current iteration of the company announced a smartphone. But what's weirder is it really drives home how far the technology sector has come.
While this throwaway culture is definitely good for games companies and the business at large, it's turning gaming into a more commodity-driven industry that's just not quite as soulful or special as it used to be - which is a shame.
Lara Croft is no longer wearing hot pants and yes, she probably knows more about ancient archaeology than you. Do you still want to play it? Of course you do, because you're not a moron.
It's hard to hate Nintendo. After all, they are behind many beloved franchises, including The Legend of Zelda, Mario, and the Metroid series. But their latest venture, the Wii U and 3DS compatible amiibo, has managed to antagonize a large number of its consumers.
Glitches have become a great way of expanding the lifespan of a title. You may have completed a game's objectives, but it is possible there could still more to uncover within its code. This could be a way to clip through an area, avoid a cut scene, or even leap an invisible wall.
Step forward EA Sports. On the release of Fifa 16 - which will be the 23rd version of the game to feature in the series, excluding any of the 'street' and World Cup editions - there will be an option for players to take control of women's teams. The most baffling aspect of the announcement was that it was done at a time when the Fifa organisation, entirely separate from the game series, is coming under fire over allegations of corruption by some of the most senior officials.
Silent Hill, as a franchise, is hard to concisely explain. It's scary, sure. But there's some truly magnificent story moments shown throughout the series, and it consistently used great creature and world design to tell them.
Mods have been a free resource for close to twenty years. Mod creators have never gone into development thinking about making a profit, and the main goal has always been to make something cool or interesting to share with people.
The "good feeling" of success is called in neuroscience "dopamine reward system", and it reinforces neural successful connections: we thus become better, smarter, and faster, at solving problems.
I'm a 40-year-old man and I'm about to play Minecraft for the first time. I'm doing it for you, for me, for all of us that have no rational idea of what it is, what it does or what it means. Is it Adolf Hitler's second, more 'downtime' book? Or some trending subterranean hobby that they're all psyched about on the QVC channel? From the look of the screen in front of me, no.
The content of video games can affect how we think, especially the young people that grow up with them. Video games have the potential to be an incredibly positive influence, the Mario and Zelda franchises can get people playing in groups, the Mass Effect series has great representation and series like Total War and Age of Empires can spark interests in history.
The biggest issue with video-games in the families I work with is whether parents are engaged with purchasing and playing the games themselves.
I've been thinking about the psychology of Destiny's loot system and how it compares to other games. I think they've done one thing well and one thing not as well. Let's look at something I think Bungie's designers flubbed on first.
Given the choice to play video games or go to school on any given day, my children would choose video games. So as both a father and a video game designer I wonder: could schools tap into the things that make learning so addictive in the games that my kids are playing?
n the battle of good vs evil there needs to be balance. For every extremist-made comic there should be one purporting an adventurous alternative. Dilbert's gags about expense reports just won't cut it.
Sony recently launched its new Playstation Now service that lets you rent access to streaming games. Technically I know they're saying it's still in b...