Everything we do at the charity - whether that's our innovative research programmes, or our campaign work - considers how we can do things differently to reach our ambitions and create change more quickly. If there's one health issue that demands some different thinking from all of us, it's dementia.
Gaming has always been popular, but this has increased exponentially over the last few years. Whereas gaming was once seen as 'geeky' and 'uncool,' nowadays, geeky IS cool. You can blame the huge rise of comics and 'cosplay' conventions such as Comic Con for contributing to this massive change in perception.
Teaching through games as a supplement to traditional methods, can help engage your less-engaged pupils. What shows Newton's First Law of Motion better than an angry bird in a sling shot?
Ed Vaizey, the Minister for Culture and the Digital Economy has echoed the Prime Minister's message to young voters last week and urged video gamers to vote to remain in the upcoming referendum on the European Union.
If your child loves playing games, why not encourage them to take the next step and design their own? With the Easter weekend fast approaching, many parents will be preparing themselves to wrestle their kids from the console.
Are video games too violent? It's an often-asked question which gets more important as games develop. And no doubt we have our share of "violent" vide...
FFIX isn't as bad because some of the mini-games, such as button-mashing 'X' a thousand times in a row for the 'skipping' mini-game, are simply impossible and not even worth the effort. Hunting for 'chocographs' in the 'Chocobo Hot & Cold' mini-game is slow and time-consuming, but necessary to get some of the best equipment in the game.
I find it hard to imagine a bigger change coming over entrepreneurship that we are witnessing right now, courtesy of Indiegogo, Kickstarter, and several other companies in this growing financial arena.
History shouldn't be treated in such a shoddy way by any medium. Games developers like the makers of Call of Duty use history to try and make themselves look intelligent, but by weaving a loose interpretation of history into mundane plots they just end up producing lame conspiracy theories which dooms their plots from being interesting right from the start.
More Assassin's Creed games are coming out in the next couple of months, along with their slogan, "History is our playground." But these games are not about history, they're about conspiracy theories, and conspiracy theories are often brash simplifications of more complex historical events, as the next installments are going to be.
What is the best YouTube contribution, from a radical perspective? What is the most anti-capitalist thing to erupt out of the capitalist enjoyment system that is YouTube? I have an answer here, and I think I've got it right.
What we see in Football Manager is the replacement of the real playmate with a virtual one so that every gamer can take successful revenge on the computer. In the solitary world of Football Manager, no one has to lose. This active revenge is taken against the computer for a passive defeat suffered at work.
Imminent threats of terrorism are currently at the heart of concern in both the western and third world. In Britain, we are still mourning the loss of innocent lives, close to home in Paris.
Video game creation has long evolved from the one-man development that was once possible in the early 1980's. New complex hardware and ever expanding expectation from consumers has driven both growth and investment, not only expanding the core development team, but also utilising specialists resources around the globe.
This is a Lara who is doubtful of herself and repentant for killing - not that that stops her killing more and more enemies in an expanding variety of ways. This has been the cost of connecting more to her human side.
We also cannot ignore the fact that the UK video games sector is not immune from the graduate skills shortages that have hit other, less niche, industries. The majority of employers we speak with expect their graduate employees to have the creative, technical and the soft skills needed to succeed from day one and higher education's challenge is to work out how to provide this.