The biggest issue with video-games in the families I work with is whether parents are engaged with purchasing and playing the games themselves.
I've been thinking about the psychology of Destiny's loot system and how it compares to other games. I think they've done one thing well and one thing not as well. Let's look at something I think Bungie's designers flubbed on first.
Given the choice to play video games or go to school on any given day, my children would choose video games. So as both a father and a video game designer I wonder: could schools tap into the things that make learning so addictive in the games that my kids are playing?
n the battle of good vs evil there needs to be balance. For every extremist-made comic there should be one purporting an adventurous alternative. Dilbert's gags about expense reports just won't cut it.
Sony recently launched its new Playstation Now service that lets you rent access to streaming games. Technically I know they're saying it's still in b...
Games are complex, as are our interactions with them, and there are many theories about what makes for fun, frustrating, or enjoyable game beyond just how much red is on the screen... The "violence in the video games" scene needs to move beyond simply "do they or don't they".
Despite the parameters we put in place at home, and despite the archaic primary school they go to with less technology than my grandparents' house, video games are a vibrant and significant part of our children's culture and mindset in every aspect of their lives.
As night falls, we are led into a round stony pit. Designer Jon Bausor has created an urban skyline that encircles the audience. We quickly discover that we are in the middle of a live video game. But we are merely observers, unable to predict or change the outcome.
I connected to YouTube on a new device recently, so a device without the vast user history Google likes to collect. I noticed at the top of the screen were the top 5 'Most Popular Right Now' videos for the UK. What struck me was that 4 out of 5 were video games. The only non video game offering was a Beyoncé video in second place.
Remember Sunny Delight? I do. As a child of the 90s, I loved its playful branding and attention-wrecking sugar rushes. It looked like happiness in a bottle. It tasted like orange juice as imagined by peddlers of Ritalin.
First, the basics. Activision and Toys For Bob return with the fourth installment of the Skylanders franchise, Skylanders Trap Team. Trap Team features 16 brand new Trap Master Skylanders and 18 new core Skylanders who are on the hunt for escaped villains from Cloudcracker Prison.
Murasaki Baby made quite an impression on me when I first saw its debut trailer at last year's Gamescon. It looked stunning thanks to an art style that many will compare to the visual majesty of Tim Burton's works, most notably Toxic Boy and Stain Boy.
While creativity is thriving in the UK, many businesses struggle to make the step from executing successful projects to becoming fully-fledged, sustainable creative businesses. Investing and lending to many creative businesses is still a minority activity, but that may change as a result of some of the measures George Osborne introduced.
"Screen time" is a term bandied around our house on a daily basis. "Is it screen time day daddy?" "Can we have screen time if we behave?" There's a lot of concern about the impact that screen time, and gaming in particular, is having on children today.
People want to try something new and when it comes to games such as Call of Duty or Medal of Honor, quite frankly, people are just bored of playing missions about Americans braver than Chuck Norris saving the world within six hours of gameplay.
It may seem unthinkable, then, to see the console war heading for a truce. Over the years social theorists have predicted that, eventually, all media content is going to flow through a single black box into our living rooms. Uncannily, Xbox One has been touted as such a device.