Everyone is suddenly crazy for Pokémon Go. Nintendo has set the world alight with their Augmented Reality (AR) game and watched their share price soa...
Augmented reality is here, and is already having a strong impact on everyone's lives, including those who never played a video game in their lives and never heard about augmented reality...
The experience of Notes on Blindness and its phenomenal ability to share something of John Hull's perception of the world certainly makes it seem like this is possible.
According to research from the Reuters Institute for the Study of Journalism at the University of Oxford, social media is used each week by more than half (51%) of online news consumers to find, discuss and share, news content.
Opinions may still be divided on VR but undoubtedly this is a market that is predicted to grow as fast as smart phones and the more companies and developers that get involved, the more accessible and cheaper VR will become.
Having lost my wife's car keys this weekend - I forgot I put them on a café table when we were out shopping - I can testify that forgetfulness is something we are afflicted by throughout life. As anyone who has experienced dementia in a loved one will be quick to tell you, we are not talking about forgetting where our keys are, but rather what keys are for.
Gaming has always been popular, but this has increased exponentially over the last few years. Whereas gaming was once seen as 'geeky' and 'uncool,' nowadays, geeky IS cool. You can blame the huge rise of comics and 'cosplay' conventions such as Comic Con for contributing to this massive change in perception.
2016 is the year that virtual reality goes mainstream. Facebook's Oculus Rift and HTC's Vive headset have rolled out to rave reviews, and just this week Google has announced its Daydream VR platform. Virtual reality has arrived, and is likely here to stay. But beyond appealing to gamers, what other horizons might there be for VR?
Upstairs in Mayfair's Gazelli Gallery stands a plinth on which rests a small cardboard house (above). Put on the Virtual Reality (VR) headset and ea...
A new generation of workers - digital nomads - are harnessing the power of mobile and instagramming their way to a new kind of productivity; free from employers, property, belongings and stress. And in their kiteboarding wake, our collective attitudes to work and life are shifting.
What actually counts as cheating in the digital age could become highly subjective. We need to reconsider what it means to be monogamous in a world of VR porn and internet-controlled sex toys.
There are also grand plans to incorporate VR into military strategy, to prepare NASA astronauts for their first voyage into space and even to train apprentice welders. The opportunities, it appears, are limitless.
Last week, I was one of the lucky few to get my HTC Vive VR headset and finally embrace the new world of VR gaming. Having originally tested the Vive ...
I'm standing in the middle of a pig shed. To my left and right, I see row after row of tightly packed sows and their squealing piglets. The building is a sorry sight - hard, featureless, sometimes barely visible in the dim light. I want to leave, except I'm not actually "there". Welcome to the curious world of virtual reality.
Today experts in live streaming 360° and VR Mativision will be broadcasting live through pioneering virtual reality (VR) technology an operation on a patient with colon cancer at The Royal London Hospital. This is a world first.
In 1968 something happened that offered a remarkable insight to the future of the human race. In that year, Ivan Sutherland and Bob Sproull created the world's first virtual reality (VR) and augmented reality (AR) head mounted display. They named it the Sword of Damocles.