Psychologists and computer scientists from University College London (UCL) designed a virtual reality experiment in which, by the use of avatars, people could experience the compassion they would show to another, but directed towards themselves.
The exhibition presents artworks in a wide variety of media, from paintings to film, from sculpture to sound. But all of it questions that gap between our virtual lives and our reality.
For years I've been aware of a cool app that allows you to text while seeing where you walk to prevent accidents like falling over... Though despite it being around for years, the integration and adoption of some technologies require a tipping point before they become mainstream.
The smartphone revolution is complete, but - as ever in human history - there are new horizons to explore. Glass is one of those boundaries. VR is another. Electric vehicles are another. Isn't that, surely, something to celebrate? Let's embrace them, criticise them, refine them. But let's not dismiss them. Let's instead take Google's advice, and try it - and see.
The Designs of the Year awards and exhibition at London's Design Museum offers plenty of food for thought for marketers.
Virtual reality seems to be able to increase the fear factor without even steeper drops, more loops and faster acceleration rates. Perhaps it is because virtual reality will always be a more private experience - like playing Dead Space in a dark room surrounded by pizza boxes.
Recently, I have been cycling to work and it has given me more of an opportunity to look at the other commuters then driving did. I have noticed that the vast majority of them are plugged into some form of media, one way or another.
We live in a commercially driven, high-tech world that has revolutionized our life. Homework is richer through Web search. Time is saved through Siri. People are connected across continents through Skype. But to what extent does this mean we are now virtually living?