Many people across the UK will have recently invested in a new gadgets be it smart TVs, mobile phones, tablets or game consoles. With video streaming fast becoming one of the main reasons we use the internet, it's no surprise these gadgets are some of the most desired products on the market, and it's likely the UK's love of internet-enabled devices will continue to rise this year.
E-commerce has forever altered customer expectations, but now it's bricks and mortars changing the way we engage with brands. From engineered serendipity to personalised environments, new technologies are giving retailers the opportunity to deliver exciting, unique, and sharable experiences you can't get online or in an app.
With everything from your morning run to the cute office dog now being a crucially important thing to document across every social media platform going, it's no wonder people are starting to question how you can utilise these technologies for slightly bigger milestones in your life such as say, a wedding?
It took me 20 hours to travel to Texas for SXSW, including having to check-in twice even though I hadn't left the airport. When I arrived, Sony teleported me to Machu Picchu in seconds. I stood in a box, jumped and landed in Peru. And not one aggressive customs officer in sight.
Prior virtual reality stress training might well have helped staff in that case. Every day, NHS workers face rapidly-evolving situations requiring split-second decision-making. It is no wonder so many television dramas are set in hospitals; A&E wards and mental health units, as they are by their very nature, sites of drama, tension and urgency.
How is anyone going to be content in their slightly damp terrace in Bognor, when they could 'be' wandering the boulevards of Cannes and 'seeing' the turquoise waters and fluttering palms? But as wonderful as it is, it's not the truth. And as with all deceptions there will be a price to pay.
A new video entitled 'Strange Beasts' has been doing the rounds on social media this week. Directed by Magali Barbé, the film purports to be a trailer for the next generation of augmented reality gaming -- but in actual fact, it is a short fictional work, and a commentary on the increasing encroachment of virtual reality and augmented reality upon our lives.
Another way to ensure VR doesn't become a male echo chamber is for more female leaders to take the reins. Whether it's female entrepreneurs investing in hardware, or more women assuming creative roles, if females aren't part of the top-down hierarchy, VR is destined for a patriarchal future.
As VR headsets have become more affordable over the past few years, more production companies have begun to dedicate themselves solely to creating VR experiences, often pushing the boundaries of the medium.
There will be exciting, varied and rewarding jobs in the future, but if we don't act now there won't be enough people to fill them. More needs to be done to encourage today's 12 and 13-year-old girls to study science subjects at school, and in further and higher education.
However, now that this shiny new electronic world is within reach of a wider audience, leisure, hospitality, and retail industries are all trailing ways to make VR shopping, well, a reality, with everything from virtual shop shelves to 3D product views.
As mobile shopping continues to become the norm for many consumers - £1.5bn was spent via mobile shopping in the past 12 months - retailers and brands need the tools in place to take full advantage of the changing landscape.
Moving away from spreadsheet-based information towards a new technology is a big step for those who rely on data for critical insights. However, the new generation of business leaders will have the digital appetite to do so, and others will be duty bound to follow.
OurCrowd, the leading global equity crowdfunding platform, made history today and hosted the biggest investment event in Israel, the Startup Nation. With 6,000 guests from 82 countries attending, including startups, venture capitalists and strategic investors, the event was packed
From gaming to multi-camera systems for recording 360-degree views, consumers want existing technology pushed beyond its current capabilities to create ever more immersive VR experiences. Can the Internet cope with the next phase of content - including ultra-high definition video and VR?
It's January and many people are working hard to keep their New Year's resolutions to get fit and be healthy, and there's an extensive number of companies out there who want to help you do this. In 2016 approximately 60% of mobile phone users downloaded health-related apps, and fitness-tracking wearables are projected to exceed $14bn by 2021.